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Glama

give_treat

Give Pixel a treat from the inventory to boost happiness, health, and energy; each treat costs one earned by feeding, playing, or resting.

Instructions

Give Pixel a treat from the inventory. Costs one treat (earned by feeding, playing and resting); boosts happiness, health and energy a little.

Input Schema

NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

A3.7/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden and does disclose the two key behaviors: it consumes one treat from inventory and it boosts happiness, health and energy. It does not say what happens when the inventory is empty, whether the call fails or is a no-op, or how large the boost is, which matters for a state-mutating tool with zero annotation coverage.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, both of which earn their place: one states the action and its cost, the other states the effect. The cost, the most decision-relevant fact, is front-loaded before the benefit.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a zero-parameter, no-output-schema tool, the description covers the essentials: what it does, what it costs, and what it changes. The only meaningful gap is the failure mode when no treat is available, which an agent would want to know before attempting the call.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes zero parameters, so there is nothing for the description to disambiguate. The baseline for a parameterless tool applies, and the description doesn't waste words inventing parameter detail.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb and resource ('Give Pixel a treat from the inventory') and implies a distinct mechanic from feed_bot, play_with_bot and rest_bot by consuming a stored treat. It could have explicitly named how it differs from feed_bot, but the resource is unambiguous enough to separate it from its siblings.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The cost sentence ('earned by feeding, playing and resting') implies the precondition for using this tool, so usage is inferable rather than stated. There is no explicit guidance on when to prefer this over feed_bot or play_with_bot, nor any stated exclusion.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.