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Alternatives to Lichess MCP

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    Related Servers

    • A
      license
      A
      quality
      C
      maintenance
      MCP server that exposes the Lichess public API through tools for querying player profiles, games, analysis, openings, puzzles, and tournaments, allowing natural-language chess questions without an API key.
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    • A
      license
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      quality
      D
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      Enables natural language interaction with Lichess chess platform to play games, analyze positions, manage challenges and tournaments, and interact with other players through Claude Desktop.
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    • A
      license
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      quality
      B
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      MCP server that gives Claude programmatic access to a local En Croissant chess opening trainer, enabling conversational opening prep by reading its SQLite database, PGN files, and Lichess API. It supports repertoire review, due cards, and opponent statistics directly from chat.
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    • A
      license
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      MCP chess runtime that lets LLMs play, analyze, and adapt strength by exposing Stockfish, human move likelihood (Maia3), and Lichess statistics, with the LLM handling strategy and the server handling computation.
      13
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      AGPL 3.0
    • F
      license
      Not graded
      quality
      C
      maintenance
      An MCP server that exposes Stockfish chess analysis to LLM chat clients, enabling move analysis, game review, and explanation of engine choices.
      -
    • A
      license
      A
      quality
      C
      maintenance
      Connects Claude to Lichess for playing chess games, analyzing positions with Stockfish cloud evaluation, and solving puzzles. Supports real-time gameplay including moves, challenges, draw offers, and accessing user profiles and game history.
      28
      58 npm
      MIT

    TDQS

    C2.9/5.0

    Scored across 88 tools

    Disambiguation4/5

    Most tools have distinct purposes, such as 'create_arena' for tournaments and 'make_board_move' for gameplay, but there is some overlap between 'make_board_move' and 'make_move' which could cause confusion. Descriptions clarify that 'make_board_move' is for board games and 'make_move' for ongoing games, but the similarity in naming might lead to misselection without careful reading.

    Naming Consistency5/5

    Tool names consistently follow a verb_noun pattern, such as 'accept_challenge', 'export_game', and 'get_user_profile'. There are no deviations in naming conventions, making the set predictable and easy to parse for agents.

    Tool Count2/5

    With 88 tools, the count is excessive for the Lichess domain, leading to potential overwhelm and inefficiency. While the server covers many features, the high number suggests over-fragmentation, such as having separate tools for each tournament type (arena, swiss, simul) and multiple export functions, which could be consolidated.

    Completeness5/5

    The tool set comprehensively covers the Lichess domain, including user management, gameplay, tournaments, puzzles, studies, broadcasts, and team interactions. There are no obvious gaps; it supports full CRUD operations and lifecycle management across all major features, ensuring agents can handle diverse tasks without dead ends.

    Maintenance

    ActivitySlowing
    ResponsivenessNo issues