get_switches
Retrieve all switch names from an RPG Maker MZ game to reference and manage game state conditions.
Instructions
Get all game switch names
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Retrieve all switch names from an RPG Maker MZ game to reference and manage game state conditions.
Get all game switch names
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Description only states it gets names. No annotations provided, so the description should disclose behavioral traits (e.g., read-only, authentication, side effects). It lacks depth.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence, no waste. Very concise, but could include more detail without harming conciseness.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Adequate for a zero-parameter tool, but lacks contextual details like output format or behavior. No output schema or annotations to supplement.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
No parameters exist, so the schema covers 100%. Baseline is 4 for zero parameters, and the description does not need to add param info.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
Clear verb ('Get') and resource ('all game switch names') define the tool's purpose. It is easily distinguishable from sibling tools like 'get_items' or 'get_map_event'.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives. It does not mention any prerequisites, conditions, or when not to use it.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
We provide all the information about MCP servers via our MCP API.
curl -X GET 'https://glama.ai/api/mcp/v1/servers/k4zuki0539/-rpgmaker-mz-mcp'
If you have feedback or need assistance with the MCP directory API, please join our Discord server