Enables AI assistants to procedurally generate, edit, quantize, and export 2D retro pixel art textures and tilesets for game development, with built-in palettes, dithering, and pixel-level manipulation tools.
Enables AI agents to create and edit pixel-art projects — sprites, props, palettes, eight-direction animation, and tile-based environments — through a stdio MCP server with discovery, help, and call tools. Agents can build from silhouette to detail, inspect native-scale renders, silhouettes, value maps, and GIF playback, then save every change as versionable source.
Enables AI agents to create, inspect, edit, and export pixel art, sprites, animations, and spritesheets using headless Aseprite, and to convert arbitrary images into indexed pixel art.
Enables AI assistants to create and manipulate pixel art by providing tools for drawing, layer management, and animation frame control. It supports exporting projects to PNG, GIF, and sprite sheet formats via the Model Context Protocol.