arc-world-engine-mcp
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TDQS
Scored across 18 tools
Most tools have clear, distinct purposes, such as creating/updating/removing actors, adding effects by trigger type, and managing snapshots. The only minor overlap is between the general add_rule and the specific add_*_effect tools, but descriptions clarify their scopes.
Tool names mostly follow a consistent verb_noun snake_case pattern (create_actor, update_actor, remove_actor, add_rule). Minor deviations include merge_actors using plural while other actor operations are singular, and rollback lacking a noun object.
18 tools is on the higher side but each addresses a distinct aspect of the world engine: world setup, actor management, simulation, effects, and state inspection. No tool seems redundant, and the count is appropriate for the complex domain.
The tool surface covers the full lifecycle of world management: creating worlds, loading static maps, actor CRUD, simulation, rule/effect binding, observation comparison, and snapshot rollback. There are no obvious gaps that would prevent an agent from completing common tasks.