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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": false
}
prompts
{
  "listChanged": false
}
resources
{
  "subscribe": false,
  "listChanged": false
}
experimental
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
start_gameA

Start a fresh escape-room session and receive its session ID and introduction.

look_aroundB

Survey the room and its currently visible features.

inspectA

Examine one visible room object in greater detail.

pick_upA

Try to take or pull an item you have discovered in the room.

inventoryA

Review the items you are currently carrying.

useB

Use an item from your inventory on a room object.

enter_codeC

Enter a candidate four-digit code on the locked door's keypad.

hintA

Request a state-aware hint; at most three hints are available per game.

statusA

Check elapsed time, tool calls, hints used, and current score.

restartA

Discard progress and restart this session from the beginning.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A3.8/5.0

Scored across 10 tools

Disambiguation5/5

Each tool has a unique and well-defined purpose, from starting the game to interacting with objects and requesting hints, with no overlap between them.

Naming Consistency4/5

Most tools follow a verb_noun pattern (e.g., start_game, enter_code), but a few like inventory, status, and hint are nouns, creating slight inconsistency while remaining understandable.

Tool Count5/5

With 10 tools, the set is well-scoped for an escape room game, covering essential actions without being too many or too few.

Completeness5/5

The tool surface covers all major escape room interactions: starting, exploring, collecting, using items, entering codes, getting hints, and checking status, with no obvious gaps.

Maintenance

ActivitySlowing
ResponsivenessNo issues