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jtannahill

amaran-mcp

by jtannahill

amaran-mcp

A Model Context Protocol server and CLI through which an AI assistant drives an amaran light from a Mac, built for two uses of equal weight. It works with Claude Code, Cursor, GrokBot and any other MCP client that runs a local server.

Studio lighting from a prompt

Music mode

Describe the shot (a talking head, a corporate interview) or show Claude a photo of the set; it sets colour temperature, tint and level, and a saved scene brings the look back.

The light follows what the Mac plays by the structure of the track rather than its beat: it drifts through the groove, pales when the kick drops out, blooms when a breakdown's chords lift, and opens out at the drop.

Underneath, Apple's on-device sound classifier separates singing from speech, and a 50/50 blend of gradient-boosted trees and a log-mel CNN, trained on 402 expert-labelled Creative Commons EDM tracks, names the section once a second in 3 ms of numpy: balanced accuracy 0.49 on held-out tracks, against 0.36 for hand-written rules. Everything runs on the Mac.

Play a breakdown: press play on a vocal trance track and watch what music mode does, second by second, in step with the music, next to an expert's reading of the same track.

So what · When to use this · How to use this · Music mode · Studio lighting · Tools · What's next · How it reaches the light · Research

So what

Most music-reactive lights flash on every beat. It looks like a club toy, and in a room you work or listen in it wears thin in minutes. Music mode listens the way a musician does instead: it hears the tempo, the chords, the singing and the sections of a track, so the light drifts through the groove, pales when the kick drops out and blooms when a breakdown's chords lift, then opens out at the drop. It never flashes; colour can only change so fast.

IMPORTANT

Context matters, and so does the human imagination. Trance music evokes different vibes in everyone. Euphoric trance, however, is euphoric for many who listen, myself included; therefore, a bias towards a calming palette was introduced.

Lighting a talking head well is fiddly in the other direction: white balance, tint and level, set by hand and lost by the next call. Here you describe the shot, or show Claude a photo of the set, and it sets the light; a scene brings the same look back tomorrow. Alone in frame, you can say the change out loud instead of getting up to make it.

Everything runs on the Mac: the audio never leaves it, and the light is reached through amaran Desktop or directly over Bluetooth.

Related MCP server: HueMCP

When to use this

You are

Use

Why

Listening to a trance or house set at your desk, with the light in view

Music mode (ethereal, deep or dawn)

The room moves with the track's sections, not its kick drum

Streaming or recording with music playing on the Mac

Music mode

It follows whatever the Mac plays, AirPlay from an iPhone included

On a video call, recording a talking head or a corporate interview

Studio lighting from a prompt

White light matched to the camera, no colour on the face

Hosting a show or recording alone, in frame at the Mac

Voice commands to Claude

Look at the monitor, say the change, stay in your seat

Setting up the same shot again

save_scene, then recall_scene

One name brings back colour temperature, tint and level

Wanting it to learn your music

The background listener and mark

Your own sessions become training data, kept on your Mac

It is not for stage or club lighting: it drives one light, it is slow by design, and it speaks to amaran lights, not DMX.

How to use this

Set it up once

You need a Mac, uv, Xcode's command line tools (xcode-select --install; music mode compiles its audio helper on first run), and amaran Desktop with the light paired in it.

  1. Install the command from PyPI (later, uv tool upgrade amaran-mcp updates it):

    uv tool install amaran-mcp

    Without uv, pip install amaran-mcp (Python 3.11 or newer) works too; pip install --upgrade amaran-mcp updates it. For the newest code before a release, install from GitHub instead: uv tool install git+https://github.com/jtannahill/amaran-mcp.

  2. Quit amaran Desktop fully (it keeps running after its window closes, and holds the light), then import the light:

    amaran-mcp import
    amaran-mcp status
  3. Connect your assistant.

    • Claude Code, as a plugin that updates with /plugin update:

      /plugin install amaran --marketplace jtannahill/amaran-mcp

      On older versions, /plugin marketplace add jtannahill/amaran-mcp and then /plugin install amaran@amaran-mcp. Or register the command directly: claude mcp add -s user amaran -- amaran-mcp serve.

    • Cursor, in ~/.cursor/mcp.json, with the full path that which amaran-mcp prints (apps opened from the Dock do not see your shell's PATH):

      {
        "mcpServers": {
          "amaran": { "command": "/Users/you/.local/bin/amaran-mcp", "args": ["serve"] }
        }
      }
    • GrokBot or any other MCP client: the same command, amaran-mcp serve, by its full path.

  4. Ask for something: "warm white at 40 percent", "a slow violet", "start music mode, deep".

To work on the code instead, clone the repo and put uv run before each command.

import writes ~/.config/amaran-mcp/light.json (mode 600; it holds the mesh keys). The first Bluetooth use asks for permission for the app running the command. If the light was paired with the amaran phone app instead, amaran-mcp import --account you@example.com fetches the keys from the amaran account (the password is asked for and never stored; untested).

Then ask for what you want

Say to Claude

What happens

"Start music mode" or "start music mode, deep"

The light follows what the Mac plays, in that mood

"Stop music mode"

The light goes back to how it was

"Corporate interview, camera at 5600K, soft and a touch warm"

White light at the right temperature and level

"Here's a photo of my set, light my face for a webcam talk"

Claude reads the photo and sets white balance and level

"Save this as interview A" / "recall interview A"

The look is kept and brought back

"Warmer, and down ten percent", said aloud while on camera

The same tools, by voice (hands free)

"Warm white at 40 percent" or "a slow violet"

Direct control, as with any light

The same works from the terminal (amaran-mcp music --mood deep, and the other commands under Tools).

Music mode

amaran-mcp music --mood ethereal     # or ask Claude: "start music mode"

The light follows whatever this Mac plays, AirPlay from an iPhone included. It listens to the Mac's own audio output, not a microphone, so headphones are fine. Everything runs on the Mac.

Built for vocal trance

It was tuned on the euphoric, vocal end of trance, the sound of Armin van Buuren's A State of Trance, Find Your Harmony and Future Sound of Egypt, and the genre's habits are built in:

The music

Music mode

138 BPM, a bar every 1.74 s, phrases of 8 and 32 bars

Counts in bars at the tempo it hears; the model looks at about one 8-bar phrase at a time

A rolling offbeat bass that never stops

Hears the kick by its beat, not by the bass level

The long breakdown: pads, piano, a reverb-soaked vocal

Pale first, then the chords set the colour

Euphoria from minor-key progressions lifting onto major chords

The bloom is tied to that lift and nothing else

Snare rolls, risers and filter sweeps in the build

Tension from noise and density, so the colour deepens

The drop: the kick back under the supersaw anthem

Opens out to full on a real drop, not on a bass swell

A radio host talking over the mix

Apple's classifier tells speech from singing: talk never blooms

Why this matters for the model, and what the training data lacks: Vocal trance at 138 BPM.

What listens

Stage

What runs

Where

Capture

A Core Audio process tap on the system output

Swift helper, macOS 14.2+

Voices

Apple SoundAnalysis, the built-in on-device sound classifier: singing, choir, speech, rapping, crowd

Apple's model, no network

Tempo and chords

Kick-band onset tracking for the beat; chroma matched to 24 chords for the harmony and the minor-to-major lift

numpy

Sections

A machine-learned model names intro, groove, breakdown, build or drop once a second

numpy, 3 ms a second

Light

A renderer turns sections, chords and voice into one slow colour

numpy

Apple's classifier is how music mode tells a vocal from a DJ talking over the mix: singing makes a bloom bigger, speech never blooms.

The section model

Two models, blended 50/50:

  • Gradient-boosted trees on a 16-second summary of what music mode hears: energy, bass, kick, tempo, harmony, tension, Apple's singing and speech readings, and 11 spectral readings.

  • A spectrogram CNN, a small convolutional network that reads the last 16 seconds as a log-mel spectrogram (64 bands, 10 frames a second).

Both learned from SSME: 402 Creative Commons EDM tracks with drops, builds and breaks marked by experts. Training uses scikit-learn and PyTorch; the shipped model is plain numpy arrays (src/amaran_mcp/music/sections.npz), so music mode needs neither. Scored on tracks held out from each model's training (five-fold cross-validation):

Sections

Breakdowns

Builds

Drops

Rules

0.36

0.02

0.00

0.10

Trees

0.48

0.05

0.08

0.19

CNN

0.44

0.11

0.07

0.15

Blend (shipped)

0.49

0.09

0.07

0.20

Sections is balanced accuracy, the share of seconds called right averaged over the four sections the model names; the others are F scores for finding a start within a few seconds. Rules are the hand-written logic the model replaced. Trance breakdowns are the weakest spot, which is why it also learns from your own listening (below). The full research, every measurement and how to retrain: docs/research.md.

What the light does

Section

The light

Intro

Restrained, in the lower third of the brightness range

Groove

Drifts slowly through the mood's colours and breathes with the energy

Breakdown

Pale for its first bars, then each chord sets the colour: minor cool, major warm

Lift

The chords rise from minor to major: the light warms, swells and turns luminous, more with a vocal

Build

The drift stops, the colour deepens, brightness holds

Drop

Opens out to full

Trance gets full colour: saturated blues, violets and orchids that only turn paler at the start of a breakdown, and never grey. Hue turns at most 30 degrees a second, so it never flashes or pulses on the beat.

Mood

Colours

ethereal

Deep blue, violet, teal, orchid

deep

Indigo, navy, magenta-violet

dawn

Lavender, peach, gold, rose

The same song twice

The sections repeat; the colours do not, on purpose.

Same on a second play?

Sections, blooms and when they land

Yes, within about a second. The section calls have no randomness and keep time by the audio itself, but live capture lands on a slightly different grid each play, so a call that sits right at a threshold (the 2 s hold, the 4-bar kick test, a bloom) can occasionally flip

The colours

No. When the Music app names a new song, the light starts it on a palette stop picked at random from those not showing; from any other source (AirPlay, a browser, SoundCloud, YouTube) the groove's drift carries on from where the last track left it. Either way the same sections come in different colours

The first 10 to 30 seconds

Yes, after a gap of 3 s or more: tempo, chord and sound tracking start fresh for each song, as training heard every track. In a gapless mix they carry on from the track before

The demo page

Always. It replays one fixed capture, so the light is identical on every play

Any other light command stops music mode, except brightness, which moves its range. Needs Xcode's command line tools (the audio helper is compiled on first run); macOS asks once for permission to record system audio.

Teaching it your music

amaran-mcp install-listener   # record listening sessions at login
amaran-mcp mark lift          # or breakdown, vocal, build, drop
amaran-mcp uninstall-listener

The listener records while music plays (FLAC, a feature log and your marks, in ~/.config/amaran-mcp/recordings), so a model can be trained on what you actually listen to. It never touches the light, needs ffmpeg, stops at 30 GB, and nothing leaves the Mac. Delete the folder to remove the recordings.

Music mode records the same way when the listener is not running. Either one keeps only the music: a session starts when music is recognised (with the ten seconds before it) and ends two minutes after it stops, so a call or a video afterwards is not kept, and the microphone is never recorded. The folder is readable by your user only.

Studio lighting from a prompt

Interviews and talking heads are mostly white light: the right colour temperature, the right level, no cast on the face, and colour, if any, only on the background. Say what the shot is and Claude sets the light with the same tools:

"Corporate interview, daylight from a window on the left, camera at 5600K. Soft key, a touch warm, not too bright."

"Here's a photo of my set. Light my face for a webcam talk."

What you need

How it is set

Match the camera's white balance

set_white in kelvin, such as 3200 tungsten or 5600 daylight (get_light shows the light's range)

Cancel a green or magenta cast from windows or office lights

set_white tint, -10 to +10

Exposure for the face

set_brightness in percent

A background accent, when the look wants one

set_color, hue, saturation and brightness

The same look tomorrow, or per shot

save_scene "interview A", then recall_scene

Claude reads a photo of the set the way it reads any picture, so it can see the window, the room's colour and where the light sits, and pick the white balance and level from that. Today that is one light; a key, fill and back light setup is planned as more amaran lights join.

Hands free, on camera

Working solo, the light is out of reach once you are in frame: hosting a show alone, or recording a video from the Mac in front of you. Speak to Claude instead, through the Mac's Dictation or the voice input of the Claude app you use, and the light changes while you keep your eyes on the monitor and stay in place:

"Warmer, and down ten percent."

"The sun's gone in. Bring the level up to match."

"Recall interview A."

Each command is an ordinary tool call, so it takes the moment Claude needs to reply: call changes between takes or segments rather than mid-sentence. On a live show the microphone hears the command too, so mute it for the cue or keep cues to the breaks.

Tools

Tool

Does

get_light

Power, brightness, mode and, over Bluetooth, battery

set_power, set_brightness

On or off; brightness in percent

set_white

Colour temperature in kelvin, with optional green or magenta tint

set_color

Hue, saturation and brightness

set_effect, stop_effect

Built-in effects such as fire, TV and lightning, and the pixel effects through Desktop

save_scene, recall_scene

Name the current look and bring it back

start_music_mode, stop_music_mode

Follow what the Mac plays, in a mood

mark_music_moment

Flag a lift, vocal, build or drop for training

The same from the terminal:

amaran-mcp on | off | status
amaran-mcp brightness 40
amaran-mcp white 3200 60      # kelvin, brightness, optional tint
amaran-mcp color 30 100 50    # hue, saturation, brightness
amaran-mcp effect fire 70
amaran-mcp music --mood deep

Next

Neither of these is built yet.

Plan

What it would do

The body as well as the music

Layer health wearable data on top of music mode: heart rate from an Apple Watch, strain and recovery from WHOOP. The music still sets the sections and the colour; the body modulates them to some degree, for example a calmer, lower drift as your heart rate settles, or a fuller drop when you are moving

More lights

Several amaran lights at once: a key, fill and back light for interviews, set together from one prompt

Keep the shot lit

Watch the camera through a take and hold the face's exposure and skin tone steady, nudging brightness and colour temperature as daylight shifts or the speaker moves

How it reaches the light

AMARAN_BACKEND=auto (the default) picks one on every call:

amaran Desktop running

Desktop closed

Path

Desktop's local OpenAPI WebSocket, ws://127.0.0.1:33782/ws

Bluetooth Mesh, directly

Speed

Tens of milliseconds

A second or more

Effects

Desktop's full list, pixel effects included

The light's built-in effects

Battery

Not available

Available, with the light's own status reports

Set AMARAN_BACKEND=desktop or bluetooth to force one.

The Desktop API wants a token in each request, signed with the key from an approved amaran OpenAPI application (apply in amaran Desktop's User Center). Put it in ~/.config/amaran-mcp/openapi_key (mode 600) or AMARAN_OPENAPI_KEY. Without one the server signs with a random key, as the Bitfocus Companion module does. amaran Desktop 1.1 accepts any token, so whether an approved key is used exactly as intended cannot be verified yet.

The light acts as a Bluetooth Mesh proxy. The server connects when a tool runs, sends encrypted mesh messages (Sidus opcode 0x26), reads the light's status and battery replies, then disconnects after 30 seconds idle so the amaran apps can reach the light again.

The mesh keys come from amaran Desktop's local database. The server sends from its own mesh address and stores its message counter, which only goes up, in ~/.config/amaran-mcp/state.json. Lights ignore any message whose counter is not higher than the last one they saw from that address, so the counter must never go back.

Tested on a PT2c: status, brightness, white, tint, colour, the fire effect and power were each confirmed by the light's own status reports.

Limits

  • One light. Custom per-pixel patterns are not supported; the built-in effects are, including the pixel effects through amaran Desktop.

  • The light accepts one Bluetooth connection at a time. The auto backend avoids fighting amaran Desktop over it, but a phone app holding it still blocks the Bluetooth backend.

  • Through amaran Desktop, the active mode is the last one this server set; a change made in the amaran apps shows only its power and brightness.

  • Re-pairing the light in amaran Desktop changes the keys: run import again.

Credits

src/amaran_mcp/sidus/ is vendored unmodified from neyako/amaran-hacs (MIT), which builds on wesbos/amaran-BLE-control. The amaran Desktop message and token format follow bitfocus/companion-module-amaran-desktop (MIT) and the amaran OpenAPI docs. The section model learns from the SSME dataset (Yadati, Larson, Liem and Hanjalic). The demo tracks stream from SoundCloud.

Available Tools

12 tools
get_lightA
Read-only

Read the light's power, mode, brightness, colour, effect and battery.

Also lists what this model supports (colour temperature range, effects).

NameRequiredDescriptionDefault

No parameters

Output Schema

NameRequiredDescription

No output parameters

TDQS

A3.9/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

readOnlyHint=true already covers the safety profile, so the bar is lower, and the description still adds real context: the call also enumerates model capabilities (colour temperature range, supported effects). That dual-purpose behavior is not derivable from the annotations or the empty schema.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two short sentences, front-loaded with the primary function and followed by the secondary capability-listing behavior. No filler, no restatement of the tool name.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With an output schema present, return values need not be explained, and the description still summarizes them plus the capability discovery feature. For a zero-parameter read tool this is essentially complete; only explicit guidance on when to reach for it over nothing is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Zero parameters, so the baseline is 4; there is nothing for the description to disambiguate. The description correctly spends no words on argument semantics.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource ("Read the light's power, mode, brightness, colour, effect and battery") and enumerates exactly what comes back, which cleanly separates it from the set_* siblings. It stops short of naming an alternative explicitly, but the read-vs-set distinction is unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The read verb implies the natural use case (inspect current state before or after calling setters), but there is no explicit when-to-use or when-not-to-use statement. An agent can infer the workflow, yet nothing routes it explicitly.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

mark_music_momentB

Flag this moment in the music mode recording ("the chords just lifted"), for training. Call it the moment the user says so.

NameRequiredDescriptionDefault
kindYesbreakdown, lift, vocal, build, drop or other
noteNo

Output Schema

NameRequiredDescription
resultYes

TDQS

B3.4/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=false and destructiveHint=false, so the mutating-but-safe profile is structured data. The description adds that the mark is recorded for later training, which hints at persistence, but it doesn't say whether marks are retrievable later, what happens outside music mode, or whether repeats accumulate. Adequate, not rich.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two short sentences, front-loaded with the core action, with no filler. 'For training' is the one slightly wasted clause since it's never explained.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With an output schema present, return values needn't be explained, and only two parameters exist. However, for a stateful tool tied to music mode, the description omits the key precondition (music mode active) and any note on how marks are later consumed, leaving a real gap.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 50%: the 'kind' parameter already enumerates breakdown/lift/vocal/build/drop/other, so the description adds nothing there. The undocumented 'note' parameter is only indirectly illustrated by 'the chords just lifted'. That example is helpful but not a substitute for describing what the note field is for.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb (flag/mark) and a specific object (a moment in the music mode recording), which clearly distinguishes it from siblings like start_music_mode and stop_music_mode. The parenthetical example ('the chords just lifted') makes the resource concrete. Minor vagueness remains in 'for training' – it doesn't say what the marks train or feed.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

'Call it the moment the user says so' gives a trigger condition, but it's implied rather than explicit: there's no statement that music mode must already be active, no handling when it isn't, and no alternative tool named. An agent can infer usage but must guess at prerequisites.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

recall_sceneB
Idempotent

Put the light back into a saved scene. get_light lists the saved scenes.

NameRequiredDescriptionDefault
nameYes

Output Schema

NameRequiredDescription

No output parameters

TDQS

B3.4/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=false, idempotentHint=true, destructiveHint=false, so the safety profile is covered elsewhere. The description adds little beyond that: it does not say what happens if the name is unknown, whether all light attributes are overwritten, or whether the change applies immediately.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two short sentences with no waste, and the core action is front-loaded before the discovery hint.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a single-parameter mutation with an output schema and annotations, this covers the essentials (what it does, where to find the name). It omits failure behavior and the scope of state change, which matter for a mutating tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%, so the description carries the burden, and it does so usefully by indicating that the sole parameter is the name of a saved scene obtainable via get_light. It stops short of stating whether the name is case-sensitive or must match exactly.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb+resource: restoring the light to a saved scene. The phrasing 'put the light back' is slightly informal, but combined with the get_light reference it clearly marks this as scene recall rather than scene saving, distinguishing it from save_scene.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It implies the workflow prerequisite by noting that get_light lists the saved scenes, which tells an agent where to get valid names. It never explicitly contrasts recall with save_scene or states when recall is preferred over setting brightness/color directly.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

save_sceneA

Save the light's current look under a name, replacing any scene with that name.

NameRequiredDescriptionDefault
nameYes

Output Schema

NameRequiredDescription

No output parameters

TDQS

A3.8/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations say readOnlyHint=false and destructiveHint=false; the description adds the critical nuance that an existing scene with the same name is replaced, i.e. silent overwrite with no confirmation. That is real behavioral context beyond the structured fields. It stops short of saying whether the save persists across restarts or what happens on invalid names.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single sentence with the verb front-loaded and the overwrite caveat appended where it is most needed. No filler, no restatement of the tool name.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

An output schema exists, so return values need not be explained, and there is only one parameter. The definition covers the main risk (overwriting a same-named scene). It is slightly thin on persistence scope (scene stored on device vs. app session) for a stateful feature that pairs with recall_scene.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema has one parameter with 0% description coverage, so the description must compensate. It does partially: 'under a name' plus 'replacing any scene with that name' establishes that name is the lookup key used for overwrite. It gives no constraints on format, uniqueness, length, or case sensitivity.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

Specific verb+resource: 'Save the light's current look under a name' tells the agent exactly what is captured and stored. It implicitly contrasts with sibling recall_scene (storing vs restoring) but never names it, so differentiation is inferred rather than stated.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Phrasing ('current look') implies the tool is used to snapshot the present state, which is enough to pick it over the set_* tools. However, there is no explicit 'use this when...' guidance, no mention of recall_scene as the counterpart, and no stated prerequisites or limits.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

set_brightnessA
Idempotent

Change brightness only, keeping the current white, colour or effect.

While music mode runs, this moves music mode's brightness range instead.

NameRequiredDescriptionDefault
brightnessYesBrightness, 0-100 %

Output Schema

NameRequiredDescription
resultYes

TDQS

A4.2/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare it as a non-read-only, idempotent, non-destructive mutation, so the bar is lower; the description still adds real value by disclosing that other settings are preserved and that under music mode the call mutates the music mode brightness range instead of the static level. It doesn't mention failure modes (e.g., device off/unreachable) or rate limits, which keeps it from a 5.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, both load-bearing, with the primary behavior front-loaded and the contextual exception second. No filler or restatement of the name.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With an output schema present, return values need no explanation, and the description covers scope, side effects, and the music-mode edge case. Only minor gaps remain — preconditions and error behavior — which are not decisive for a one-parameter call.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% and the single brightness parameter is documented with its 0-100 range in the schema, so the definition already carries the semantics. The description adds no format or unit detail beyond that, making the baseline 3 appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb (Change) and resource (brightness) plus an explicit scope qualifier: 'brightness only, keeping the current white, colour or effect.' That qualifier is exactly what separates it from siblings like set_white, set_color, and set_effect, so an agent can route correctly without reading schemas.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The phrase 'keeping the current white, colour or effect' communicates the condition that selects this tool over the color/effect setters, and the music-mode sentence flags a context where the effect differs. It stops short of naming the alternative siblings explicitly or stating preconditions such as the light needing to be on.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

set_colorA
Idempotent

Set a coloured light, by hue and saturation or by a #RRGGBB hex colour.

NameRequiredDescriptionDefault
hexNoColour as #RRGGBB, instead of hue and saturation
hueNoHue in degrees: 0 red, 120 green, 240 blue
brightnessNo
saturationNoSaturation, 0-100 %

Output Schema

NameRequiredDescription
resultYes

TDQS

A3.5/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare that this is a mutating, idempotent, non-destructive operation, so the description has a lower burden. It adds little beyond those annotations and does not clarify behavioral questions such as precedence between hex and hue/saturation or whether unspecified parameters retain current values.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single front-loaded sentence with no wasted wording. The primary action comes first, followed by the two supported colour specification modes.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The existence of an output schema and safety annotations removes the need to explain return values or basic mutation safety. Still, an agent would benefit from knowing how hex and hue/saturation interact, whether brightness is affected, and what defaults apply when no parameters are supplied.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema already documents three of four parameters with ranges and examples, giving a baseline of 3. The description usefully frames hex as an alternative to hue and saturation, but it omits the optional brightness parameter and does not explain parameter interaction rules beyond the basic either/or.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource: setting a coloured light. It also distinguishes the two main input modes (hue/saturation vs #RRGGBB), though it does not explicitly contrast with siblings like set_white or set_brightness.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is implied: use this for coloured light rather than white or brightness. However, it gives no explicit guidance on when to prefer hex over hue/saturation, what happens if both are supplied, or how it relates to siblings such as set_effect.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

set_effectC
Idempotent

Start one of the light's built-in effects.

NameRequiredDescriptionDefault
effectYesAn effect from get_light's supports.effects, e.g. fire, tv, lightning
brightnessNo

Output Schema

NameRequiredDescription
resultYes

TDQS

C2.8/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=false, idempotentHint=true, and destructiveHint=false, so the safety profile is covered elsewhere. The description adds nothing beyond that: it does not say whether starting an effect replaces the current effect, how brightness interacts with the effect's own colors, or whether the effect persists after disconnect.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single front-loaded sentence with zero filler; the verb and resource come first. It is efficient, though its brevity is achieved by omitting rather than by compressing real content.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

An output schema exists, so return values need not be explained, and annotations cover the mutation semantics. Still, for a state-changing tool that interacts with brightness and with other effects, the description omits the prerequisite (valid effect list) and any note about replacing a running effect.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is only 50% and the description adds no parameter semantics at all. The critical constraint — that 'effect' must be drawn from get_light's supports.effects — is only in the schema, and the interaction between the optional 'brightness' parameter and the effect is explained nowhere.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description gives a specific verb+resource pair ("Start ... the light's built-in effects"), which is clearly distinct from the sibling stop_effect. It stops short of naming the sibling or stating scope (e.g., which light, whether it replaces an active effect), so it is clear but not maximally differentiating.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to call this versus set_color, set_white, or recall_scene, and no mention of the required prerequisite that the effect string come from get_light's supports.effects (that only appears in the schema). The reader is left to infer the usage context from the verb alone.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

set_powerA
Idempotent

Turn the light on or off. On restores what it was doing before.

NameRequiredDescriptionDefault
onYes

Output Schema

NameRequiredDescription
resultYes

TDQS

A4.3/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already disclose that the tool is mutating, idempotent, and non-destructive. The description adds meaningful behavioral context beyond those annotations by noting that turning the light on restores its previous state, which is important for understanding the effect of the operation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two short sentences and is front-loaded with the primary action. Every sentence adds useful meaning without unnecessary detail.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple one-parameter power tool with annotations covering safety and idempotency, and with an output schema present, the description is complete enough. It explains the action and the key state-restoration behavior an agent needs to know.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage for the single `on` boolean parameter is 0%, so the description must carry the semantic burden. It does this well by explaining that the parameter controls on/off state and that `on` restores prior behavior.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a precise verb and resource: turning the light on or off. This is clearly distinct from sibling commands such as set_brightness, set_color, and set_effect, which adjust other light attributes rather than power state.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The on/off use case is implied by the description, but there is no explicit when-to-use guidance, no mention of alternatives like get_light or scene recall, and no stated exclusions. It is adequate but leaves the agent to infer usage context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

set_whiteA
Idempotent

Set white light by colour temperature. get_light shows this model's range.

NameRequiredDescriptionDefault
tintNoGreen/magenta offset, 0 neutral
kelvinYesColour temperature, e.g. 3200 tungsten, 5600 daylight
brightnessNo

Output Schema

NameRequiredDescription
resultYes

TDQS

A3.6/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The annotations already declare readOnlyHint=false, idempotentHint=true, and destructiveHint=false, establishing that this is a safe, repeatable setter. The description adds the practical note to check get_light for the supported range, but says nothing about what happens to the tint or brightness defaults or whether it overrides color settings.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two short sentences, with the core action front-loaded and the range-lookup hint second. Every sentence earns its place and there is no filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is simple, with one required parameter and an output schema available, so the description does not need to explain return values. The main gap is the lack of a warning about interaction with set_color or set_brightness, but the definition is otherwise complete enough for an agent to call it correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 67%, and the schema itself provides examples for kelvin (tungsten, daylight) and explains tint and brightness ranges. The description only restates 'colour temperature' and adds no detail on how the parameters combine or what valid values exist beyond the schema, so baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb and resource ('set white light by colour temperature'), which distinguishes it from siblings like set_color and set_brightness. It is clear what the tool does, though the distinction from the nearby set_color and set_effect tools is only implicit.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It provides one useful pointer, telling the agent to use get_light to discover the model's supported range. However, it gives no guidance on when to use this instead of set_color or how it interacts with set_brightness, leaving alternatives to inference.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

start_music_modeA

Start music mode: the light follows what this Mac is playing (including AirPlay from an iPhone) with slow, ethereal colour. Moods: ethereal, deep, dawn.

NameRequiredDescriptionDefault
moodNoethereal (default), deep or dawnethereal
recordNosave the session on this Mac for training (default on)

Output Schema

NameRequiredDescription

No output parameters

TDQS

A3.6/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations only state readOnlyHint=false and destructiveHint=false; the description adds that the mode reacts to audio playback and uses slow ethereal color. However, it omits session lifecycle details, such as that the mode continues until stopped via stop_music_mode, and it does not surface the default recording-for-training behavior that the schema mentions.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two tightly written sentences with zero waste. The core behavior is front-loaded, and the mood list is appropriately appended as supporting detail.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

An output schema exists, so return values need not be explained. The description covers the mode's behavior and mood options; the main remaining gap is lifecycle information (how to stop it) and the privacy implication of recording, though the latter is documented in the schema.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so both parameters are fully documented in the schema. The description repeats the available mood names but adds no selection guidance or interpretation beyond what the schema already provides, so the baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb ('start') and resource ('music mode') and explains the distinctive behavior: the light follows what the Mac is playing, including AirPlay from an iPhone. It is clearly distinguishable from static effect tools like set_effect, though it does not explicitly name siblings.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies when to use it (when you want music-reactive lighting) but gives no explicit when-to-use/when-not guidance or alternatives. It does not mention stop_music_mode or explain how this differs from set_effect beyond the reactive behavior.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

stop_effectA
Idempotent

Stop the running effect and return to the last steady white or colour.

NameRequiredDescriptionDefault

No parameters

Output Schema

NameRequiredDescription
resultYes

TDQS

A3.9/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare non-readonly, idempotent, non-destructive behavior, so the bar is lower. The description adds genuinely useful post-condition context — the light reverts to the previous steady white or colour — which is not captured by any structured field.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single short sentence with no waste; the action is front-loaded and the outcome follows immediately.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With an output schema present and zero parameters, the description need only explain the action and its side effect, which it does. Minor gap: it does not state what happens if no effect is running, though idempotentHint covers most of that.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes zero parameters, so the baseline is 4. There is nothing parameter-related for the description to compensate for, and it correctly does not pad with argument detail.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource ("stop the running effect") plus the resulting state ("return to the last steady white or colour"). This implicitly separates it from set_effect and stop_music_mode, though it never names a sibling explicitly.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is only implied — an agent can infer it applies when an effect is active, but there is no explicit when/when-not guidance or reference to alternatives such as stop_music_mode. Adequate but leaves selection logic to inference.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

stop_music_modeA

Stop music mode and return the light to how it was.

NameRequiredDescriptionDefault

No parameters

Output Schema

NameRequiredDescription
resultYes

TDQS

A3.7/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations declare a non-read-only, non-destructive mutation, and the description usefully clarifies that the prior light state is restored rather than left at the music-mode values. It does not say whether the restoration is instant, whether it fails if music mode is not active, or what the response contains.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

One short sentence with the action front-loaded and the side effect trailing. Zero waste.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a zero-parameter state-changing tool with an output schema and annotations covering the safety profile, the description covers what the tool does and its restoration effect. Only the no-op/error condition is unstated, a minor gap.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes no parameters, so the baseline is 4; the schema is empty and there is nothing the description could add.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource ('Stop music mode') plus the observable effect ('return the light to how it was'). The inverse sibling start_music_mode makes the pairing obvious, though the description never names it.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is only implied by the name and the start_music_mode sibling; there is no explicit statement of when to call this versus stop_effect or set_power. An agent can infer the pairing but must do so itself.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Tool Schema Changelog

Recent tool additions, removals, and schema changes observed during successful MCP inspections.

  1. 12 tool updatesv0.1.1
    • First observedget_light
    • First observedmark_music_moment
    • First observedrecall_scene
    • First observedsave_scene
    • First observedset_brightness
    • First observedset_color
    • First observedset_effect
    • First observedset_power
    • First observedset_white
    • First observedstart_music_mode
    • First observedstop_effect
    • First observedstop_music_mode

TDQS

A3.7/5.0

Scored across 12 tools

Disambiguation5/5

Each tool has a distinct verb targeting a different aspect of the lamp's state (power, brightness, white, colour, effect, scene, music mode), and descriptions explicitly clarify boundaries, e.g. set_brightness noting it only adjusts brightness while preserving the current mode. The only mild conceptual overlap, start_music_mode vs set_effect, is resolved by describing music mode as a separate behaviour. An agent can pick the right tool from names alone.

Naming Consistency5/5

All twelve tools follow a strict snake_case verb_noun pattern (get_light, set_power, stop_effect, save_scene, start_music_mode), with natural mirrored pairs like start_music_mode/stop_music_mode and save_scene/recall_scene. No mixed casing or inconsistent verb styles.

Tool Count5/5

Twelve tools is well within the ideal 3-15 range for a single-device lighting controller. Every tool maps to a real capability (state read, each light attribute, effects, scenes, music mode) without redundant entries.

Completeness4/5

The surface covers the full lifecycle for light control: read state, set power/brightness/colour/white, start and stop effects, save and recall scenes, and music mode. The main gap is scene management beyond save/recall — there is no delete_scene or rename, so saved scenes can only be overwritten, not removed.

Maintenance

ActivityMaintained
ResponsivenessNo issues

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