Pokémon VGC Damage Calculator MCP Server
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Server capabilities have not been inspected yet.
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| calculateDamageC | Calculates the battle damage between an attacking and a defending Pokémon, considering their stats, abilities, items, and field conditions. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 1 tool
With only one tool, there is no possibility of ambiguity or overlap between tools. The tool's purpose is clearly defined and distinct by default.
A single tool inherently has consistent naming, as there are no other tools to compare it against. The name 'calculateDamage' follows a clear verb_noun pattern.
One tool is too few for a server named 'Pokémon VGC Damage Calculator MCP Server', which implies a domain requiring multiple operations like damage calculation, stat lookup, move effects, or team analysis. A single tool feels incomplete for the apparent scope.
The server is severely incomplete for its domain. While damage calculation is a core function, there are obvious gaps such as missing tools for retrieving Pokémon stats, moves, abilities, or handling team compositions, which are essential for a comprehensive VGC calculator.