lol-client-mcp Public
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TDQS
Scored across 12 tools
Multiple tools have overlapping or unclear boundaries, causing potential confusion. For example, get_active_player_abilities, get_active_player_runes, and get_player_main_runes could be confused with each other or with get_active_player, and get_all_game_data overlaps in scope with several other tools like get_game_stats and get_event_data. The descriptions do not clearly differentiate these tools, leading to ambiguity in selection.
The naming is mostly consistent with a verb_noun pattern (e.g., get_active_player, get_game_stats), but there are minor deviations such as get_all_game_data using 'all' as a prefix and get_player_main_runes using 'main' as an adjective. Overall, the naming is readable and follows a predictable structure, with only slight inconsistencies.
With 12 tools, the count is reasonable for a League of Legends client data server, covering various aspects like player data, game stats, and events. It is slightly on the higher side but still well-scoped, as each tool targets specific data subsets, though some overlap exists. The number is appropriate for the domain without being excessive.
The tool set covers key data retrieval aspects such as player info, game stats, and events, but there are notable gaps. For instance, it lacks update or action-oriented tools (e.g., for interacting with the game), and some tools like get_all_game_data may duplicate others, reducing efficiency. While agents can work with the provided tools, the surface is not fully comprehensive for a complete client interaction experience.