Skip to main content
Glama
johnnyinlee

lol-client-mcp Public

by johnnyinlee

Related Servers

Alternatives to lol-client-mcp Public

No user-submitted related servers found.

    Related Servers

    • A
      license
      A
      quality
      A
      maintenance
      Provides MCP tools to interact with a running League of Legends client, including REST API calls, live event streaming, and DOM/JavaScript access.
      20
      124
      1
      MIT
    • A
      license
      B
      quality
      C
      maintenance
      A community-developed Model Context Protocol server that integrates with the Riot Games API to provide League of Legends data, enabling AI assistants to retrieve player information, ranked stats, champion mastery, and match summaries through natural language queries.
      5
      27
      MIT
    • F
      license
      Not graded
      quality
      C
      maintenance
      MCP server for NFL fantasy football retrieval, providing access to NFL stats and Sleeper league data through retrieval-oriented tools.
      -
    • A
      license
      Not graded
      quality
      C
      maintenance
      MCP server for Valorant esports analytics that exposes structured metrics and database query tools, enabling AI-assisted match analysis, player profiling, scouting reports, and coaching insights.
      Apache 2.0

    TDQS

    C2.7/5.0

    Scored across 12 tools

    Disambiguation2/5

    Multiple tools have overlapping or unclear boundaries, causing potential confusion. For example, get_active_player_abilities, get_active_player_runes, and get_player_main_runes could be confused with each other or with get_active_player, and get_all_game_data overlaps in scope with several other tools like get_game_stats and get_event_data. The descriptions do not clearly differentiate these tools, leading to ambiguity in selection.

    Naming Consistency4/5

    The naming is mostly consistent with a verb_noun pattern (e.g., get_active_player, get_game_stats), but there are minor deviations such as get_all_game_data using 'all' as a prefix and get_player_main_runes using 'main' as an adjective. Overall, the naming is readable and follows a predictable structure, with only slight inconsistencies.

    Tool Count4/5

    With 12 tools, the count is reasonable for a League of Legends client data server, covering various aspects like player data, game stats, and events. It is slightly on the higher side but still well-scoped, as each tool targets specific data subsets, though some overlap exists. The number is appropriate for the domain without being excessive.

    Completeness3/5

    The tool set covers key data retrieval aspects such as player info, game stats, and events, but there are notable gaps. For instance, it lacks update or action-oriented tools (e.g., for interacting with the game), and some tools like get_all_game_data may duplicate others, reducing efficiency. While agents can work with the provided tools, the surface is not fully comprehensive for a complete client interaction experience.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues