archicad_create_surface_morph
Creates a Morph surface from triangles with its own building material so it reads differently from the mesh below, e.g., for a path draped on terrain. Revert with archicad_undo.
Instructions
Creates a Morph surface from triangles (e.g. a path draped on terrain) with its own building material, so it reads differently from the mesh below. Revert with archicad_undo.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| faces | No | More faces used as given (counter-clockwise seen from outside), e.g. sides and bottom of a solid. | |
| layer | No | ||
| solid | No | Declare a closed solid instead of a surface. | |
| dryRun | No | Only return what would change, without touching the model. | |
| vertices | Yes | World coordinates. | |
| triangles | No | Top faces as vertex indices; orientation is fixed to face up. | |
| buildingMaterial | No | Building material name, e.g. 'Gravel' or 'Concrete'. |