define_stick_rig
Defines custom stick-figure rigs by mapping bones, joints, IK targets, and interpolation properties for animation.
Instructions
Defines a custom stick figure rig/skeleton configuration mapping bones, segments, fixed-length joints, and interpolation properties (like Inverse Kinematics targets).
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"name": "<name>",
"nodes": "<nodes>"
},
"name": "define_stick_rig"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Name of the stick figure rig (e.g. "StickNinja") | |
| nodes | Yes | Array of joint/bone definitions forming the skeleton hierarchy | |
| rootX | No | Initial root coordinate X (default: center of canvas) | |
| rootY | No | Initial root coordinate Y (default: center of canvas) | |
| scale | No | Scale factor (default: 1.0) | |
| addToProject | No | Whether to add figure to active document (default: true) | |
| figureTypeId | No | Explicit figure_type_id (auto-generated if omitted) |