add_figure_instance
Places a new instance of an existing figure type or preset prop into every keyframe of the animation scene, with optional position, scale, color, and transparency settings.
Instructions
Places a new instance of an existing figure type or preset prop (e.g., broadsword, round shield, enemy stickman) into the animation scene across all keyframes.
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "add_figure_instance"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| rootX | No | Initial X position on canvas (default: center) | |
| rootY | No | Initial Y position on canvas (default: center) | |
| scale | No | Scale multiplier (default: 1.0) | |
| preset | No | Spawn a character or prop rig preset: "blue", "walker", "sword", or "shield" | |
| colorRgb | No | Color tint [r, g, b] | |
| figureTypeId | No | ID of existing figure type in document (optional if preset is used) | |
| transparency | No | Transparency 0-255 (0 = opaque) |