HullForge MCP Connector
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": true
} |
| experimental | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| hf_bridge_statusA | Whether HullForge is connected to a running Unreal editor, and what to do if not. This tool is always available even when no editor is open. When an editor starts, the rest of the tools appear automatically - there is no need to restart the client. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 1 tool
With only a single tool, there is no possibility of overlapping purposes or confusion. The tool's purpose is clearly defined as a status check for the HullForge-Unreal connection.
The single tool name 'hf_bridge_status' follows a consistent snake_case convention and is descriptive of its function. There are no other tools to create inconsistency.
The server exposes only one tool for a connector that is expected to provide interaction with a running Unreal editor. The description hints at additional tools appearing dynamically, but the current set is extremely limited, making it a severe mismatch for the server's apparent scope.
The server's purpose is to bridge HullForge and Unreal Editor, yet the only tool available is a status check. There are no tools to perform any actual actions (e.g., launching assets, executing commands, or modifying editor state), leaving critical gaps that render the surface incomplete.