MCP Riot Server
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| RIOT_API_KEY | Yes | Your Riot API key obtained from https://developer.riotgames.com/ |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": false
} |
| prompts | {
"listChanged": false
} |
| resources | {
"subscribe": false,
"listChanged": false
} |
| experimental | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| get_top_champions_toolC | ๐ Get the player's top champion masteries. Returns a list of the player's most-played champions based on mastery points. |
| get_recent_matches_toolC | ๐น๏ธ Get the player's recent match history. Returns a brief summary of the player's most recent matches, including champion, score, and result. |
| get_champion_mastery_toolC | ๐ฏ Get the player's mastery info for a specific champion. Returns detailed mastery data (level, points, last play time, etc.) for the requested champion. |
| get_player_summaryB | ๐งพ Get a complete summary of a player's profile. Includes level, solo rank, top champion masteries, and recent matches in a single output. |
| get_match_summaryA | ๐ Get a detailed summary of a specific match for a given player. Extracts and returns only the relevant stats (KDA, damage, vision, win/loss, etc.) from the match. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 5 tools
Most tools have distinct purposes, but 'get_player_summary' includes top champions and recent matches, overlapping with 'get_top_champions_tool' and 'get_recent_matches_tool', which could cause agent confusion.
All tools start with 'get' and use snake_case, but two tools have a '_tool' suffix ('get_champion_mastery_tool', 'get_recent_matches_tool') while others lack it, creating inconsistency.
5 tools is well-scoped for a Riot Games data server, covering essential player and match info without being too few or too many.
The set covers core player data (mastery, matches, summary) but lacks operations like summoner search or match timeline, leaving minor gaps.