fantasyFootballMCP
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@fantasyFootballMCPwho should I start this week?"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
fantasyFootballMCP
I lost last year's fantasy league, and I am determined to never lose again. Instead of studying draft tactics, doing deep dives on new players, obssesing over my lineup every week,,, I would rather create this :)
One of my mistakes last year was trusting ESPN analytics, so I used Claude to help me discover metrics and algos I can use to maximize my team's point potential per week.
I created an MCP server that answers the four questions a fantasy football manager actually asks (who should I start, should I make this trade, who should I pick up, will I make the playoffs) by doing the analysis in Python and returning the conclusion, not the data.
Let's jump in
$ optimize_lineup()
{
"week": 8,
"current_projected": 95.3,
"optimal_projected": 106.1,
"point_gain": 10.8,
"win_prob_delta": 0.8,
"swaps": [
{ "bench": "Tariq Whitlock", "starter": "Marcus Moreau", "slot": "WR", "gain": 10.7, "reason": "+10.7 projected points" },
{ "bench": "Devin Obi", "starter": "Elijah Villanueva", "slot": "FLEX", "gain": 3.5, "reason": "+3.5 projected points" },
{ "bench": "Soren Quintero", "starter": "Dominic Okafor", "slot": "RB", "gain": -3.4, "reason": "Soren Quintero is OUT" }
],
"caveats": []
}Three swaps, 159 tokens. The alternative, handing the model sixteen players, their projections, their injury designations and the league's slot eligibility rules, and asking it to solve an assignment problem in context, costs ~31,900 tokens and gets the answer wrong, because the correct answer is a maximum-weight bipartite matching and not a sort.
Every transcript in this README is real output from uv run poe demo, which runs the whole
tool surface against a committed fixture league. None of it is written by hand.
Quickstart
No ESPN account, no credentials, no network beyond PyPI:
git clone https://github.com/jeremylachowicz/fantasyFootballMCP
cd fantasyFootballMCP
uv sync
uv run poe demoConnect Claude Desktop by adding this to claude_desktop_config.json:
{
"mcpServers": {
"fantasy-football": {
"command": "uv",
"args": ["run", "--directory", "/absolute/path/to/fantasyFootballMCP", "ffmcp"],
"env": { "FFMCP_MODE": "demo" }
}
}
}Or Claude Code, from inside the repo:
claude mcp add fantasy-football --env FFMCP_MODE=demo -- uv run ffmcpDrop FFMCP_MODE=demo, copy .env.example to .env, and set FFMCP_LEAGUE_ID from your
league's URL. Private leagues also need FFMCP_ESPN_S2 and FFMCP_SWID, the two session cookies
from a logged-in ESPN browser session (DevTools → Application → Cookies →
fantasy.espn.com). Those cookies are as sensitive as your ESPN password, so .env is
gitignored and every error message is redacted before it can reach a log or a model.
FFMCP_TEAM_ID picks which roster is "mine". Leave it unset and the server asks once through
MCP elicitation. For streamable HTTP instead of stdio, run uv run poe serve and point a client
at http://localhost:8000/mcp.
Related MCP server: baseclaw
What it does
Ten tools, four resources, three prompts. All output below is verbatim from the demo league.
Tool | Does |
| Show my roster with projections, injuries and bye weeks. |
| Find the highest-scoring legal lineup and the swaps to get there. |
| Break down this week's head-to-head matchup and win probability. |
| Suggest trades that help my roster and are plausibly accepted. |
| Evaluate a specific proposed trade from both sides. |
| Rank available free agents by how much they would help my team. |
| Simulate the rest of the season for playoff odds and seeding. |
| Show standings with playoff odds and strength of schedule. |
| Detailed outlook for one player: projection, value over replacement, market. |
| Compare players head-to-head for a start/sit decision. |
Plus four resources (ffmcp://league/settings, ffmcp://league/teams, ffmcp://glossary,
ffmcp://team/{team_id}/roster) that carry stable reference data with long cache TTLs instead of
being re-fetched as tool calls, and three prompts (weekly_checkin, trade_workshop,
playoff_push) that chain several tools into one routine.
Who should I start?
get_my_team shows the lineup as ESPN has it set. Note the running back ruled out and the
receiver on bye, both still in the lineup: it is Sunday morning and nobody has touched it.
Week 8 — Team Alpha (3-4-0)
SLOT PLAYER POS TM PROJ ST
QB L. Petrov QB LAC 22.6
RB S. Quintero RB DAL 11.8 O
RB I. Adeyemi RB IND 9.6
WR T. Whitlock WR SEA BYE
WR D. Rios WR GB 15.9
TE L. Santoro TE NO 13.0
FLEX D. Obi TE DET 6.9
D/ST WSH D/ST D/ST WSH 6.7
K T. Prescott K MIN 8.8
BE Q. Hargrove QB IND 19.4
BE T. Moreau RB KC 6.9
BE D. Okafor RB TEN 8.4
BE M. Moreau WR NYG 10.7
BE E. Villanueva WR NE 10.4
BE D. Holloway WR BAL 6.9
IR L. Novak RB MIA 5.2 Ioptimize_lineup is the response at the top of this README: +10.8 projected points, worth
+0.8 points of win probability this week. analyze_matchup prices the week:
Week 8: Team Alpha 106.1 vs Team Charlie 118.6 — 39% win prob
Biggest edges:
RB: Team Charlie +25.9
K: Team Alpha +8.8
WR: Team Alpha +4.8
Swing player: D. Duval (WR MIA, ±9.4 pts)Should I make this trade?
find_trades enumerates 1-for-1, 2-for-1 and 1-for-2 packages across every other roster,
keeps only the ones both sides gain from, and ranks them by what they do to my playoff
odds:
Team Bravo: give Q. Hargrove / get B. Battaglia — me +4.2%odds, them +11.2pts — Strengthens RB by 8.0 started pts/wk.
Team Bravo: give L. Petrov / get L. Castellan, T. Obi — me +4.0%odds, them +0.7pts — Strengthens RB by 9.8 started pts/wk.
Team Bravo: give L. Petrov / get C. Castellan, E. Brennan — me +3.4%odds, them +6.3pts — Strengthens RB by 6.7 started pts/wk.
Team Bravo: give L. Petrov / get L. Castellan — me +3.4%odds, them +21.0pts — Strengthens RB by 9.8 started pts/wk.
Team Bravo: give Q. Hargrove / get C. Castellan — me +3.4%odds, them +20.3pts — Strengthens RB by 6.7 started pts/wk.The first row is the whole thesis of the trade module in one line. Quentin Hargrove is a
19.4-point quarterback, on a roster that already starts a 22.6-point quarterback, in a league
with one QB slot. He is worth zero to Team Alpha, because he never plays. He is worth 6.5
points a week to Team Bravo, who start a 12.9-point quarterback. What a player is worth is a
property of the roster, not of the player, and that asymmetry is the only reason trades happen.
marginal_value measures it as the change in a roster's optimal lineup from adding or
removing him, which is exactly why the optimizer had to be both correct and fast.
evaluate_trade prices one named offer from both sides:
{
"verdict": "accept",
"my_value_delta": 46.9,
"partner_value_delta": 20.3,
"my_playoff_odds_delta": 3.4,
"positional_impact": "Strengthens RB by 6.7 started pts/wk.",
"risks": []
}An offer only one side gains from is a fleece and will be declined by any manager who does the same arithmetic, so those are filtered out rather than ranked low. The filter is the feature.
Who should I pick up?
find_waiver_targets ranks free agents by marginal value to this roster, not by
projection, and not by how many people are adding them, and always names the drop, because a
pickup recommendation without one is not advice:
PLAYER POS TM PROJ VAL DROP
D. Ivanov RB CIN 12.4 +4.0 T. Whitlock
C. Fairbanks WR KC 13.1 +2.7 T. Whitlock
ARI D/ST D/ST ARI 8.8 +2.1 T. Whitlock
I. Battaglia WR CHI 10.6 +0.2 T. WhitlockCaleb Fairbanks is the higher projection. Devin Ivanov is the better pickup, because this roster is thin at running back and deep at receiver.
Will I make the playoffs?
simulate_season runs a vectorized Monte Carlo over the remaining schedule:
2,000 sims, weeks 8-14:
TEAM REC MEANW PLAYOFF% TITLE%
T. Echo 6-1 10.3 95.8% 27.8%
T. Bravo 6-1 10.0 93.2% 22.8%
T. Foxtrot 5-2 9.2 84.9% 24.8%
T. Hotel 5-2 8.3 56.2% 8.6%
T. Charlie 4-3 8.0 52.5% 12.7%
T. India 2-5 5.7 8.5% 2.1%
T. Juliet 2-5 5.6 5.2% 0.8%
T. Alpha 3-4 5.7 3.6% 0.5%
T. Delta 1-6 4.0 0.1% 0.0%
T. Golf 1-6 3.3 0.1% 0.0%Team Alpha is 3-4 and behind two 2-5 teams in playoff odds. That is correct, and the reason to simulate rather than extrapolate a record: Alpha's roster projects worse than either of theirs, and seven weeks is enough for that to matter more than one game of standings.
How it works
Four layers, one direction of dependency:
mcp/ thin adapters: decode args → call domain → render → return
│ (no business logic, no arithmetic, no I/O)
▼
render/ domain objects → compact text / small structured models
│
▼
domain/ PURE: models, optimizer, simulation, valuation, trades
▲ (no I/O, no network, no MCP imports, no clock, no randomness
│ except through an injected Generator)
providers/ ALL I/O: espn-api, Sleeper over httpx2, disk cacheproviders/ builds domain objects and hands them upward. domain/ never reaches down. That is
what makes the interesting code, the optimizer and the simulator, testable in milliseconds with
no network and no MCP, and it is enforced rather than asserted: tests/test_layering.py walks
the AST of every module under domain/ and fails if one of them imports mcp, httpx2,
httpx, espn_api, requests or ffmcp.providers.
Upstream payloads never reach the model. Sleeper's player document is 14.6 MB. It is fetched at
most daily and reduced to an id→{name, pos, team} index on write. ESPN league payloads are
cached with TTLs that follow how fast the underlying truth moves (league settings 24 h, rosters
10 min, live scores 60 s) and projected into narrow domain models before anything is returned.
Startup does no network at all, so tools/list answers immediately.
Request lifecycle: a single tool invocation flows through resolving settings and the league
handle from context, fetching upstream data (cached, TTL by volatility), calling pure domain
code, and rendering the result. The adapter decodes args and orchestrates. domain/ never
knows about MCP, ESPN, or credentials.
Error handling: errors are short (one or two lines, never stack traces). A redact() helper
strips secrets from every message and log line. When upstream fails and cache holds an expired
entry, serve the stale data and say so: "cached 14m ago; ESPN unreachable" is far more useful
than an exception. See docs/architecture.md for the full architecture.
Token efficiency
Response cost here is designed, measured, and regression-tested like any other engineering
property. src/ffmcp/budgets.py is the single source of truth for the per-tool budgets.
tests/test_token_budgets.py asserts every tool at every detail level against them and fails
CI on a regression. uv run poe bench regenerates the table below from real fixture output, and
CI fails if the committed table has gone stale.
Three rules do most of the work. Return conclusions, not data: optimize_lineup returns
the swaps, not the roster. Default to the cheapest useful detail: every list-shaped tool
takes detail: "compact" | "standard" | "full" and defaults to compact. Pick one channel per
payload shape: the SDK derives structuredContent from the return annotation and emits a
text block, and both reach the model, so lists return str with structured_output=False while
small decision-shaped results (LineupAdvice, TradeVerdict) return Pydantic models where the
schema earns its keep. That last one is a measured trade-off, not a preference: for a 15-row
table, carrying both channels is close to double cost for no gain.
tool | detail | tokens | upstream bytes | tokens-if-naive |
| compact | 176 | 127,618 | ~31,904 |
| standard | 237 | 127,618 | ~31,904 |
| full | 262 | 127,618 | ~31,904 |
| - | 366 | 127,618 | ~31,904 |
| compact | 47 | 127,618 | ~31,904 |
| standard | 64 | 127,618 | ~31,904 |
| - | 164 | 127,618 | ~31,904 |
| - | 48 | 127,618 | ~31,904 |
| compact | 62 | 127,618 | ~31,904 |
| standard | 76 | 127,618 | ~31,904 |
| full | 84 | 127,618 | ~31,904 |
| - | 136 | 127,618 | ~31,904 |
| compact | 159 | 127,618 | ~31,904 |
| - | 44 | 127,618 | ~31,904 |
| - | 36 | 127,618 | ~31,904 |
Every row's naive comparison is against the full fixture league payload (a 10-team league snapshot, standing in for a real upstream fetch) serialized as-is, rather than the reduced, narrow response above it. tokens is the deterministic local estimator. upstream bytes/tokens-if-naive are the same for every row because this benchmark runs against one fixture league. A live league's numbers vary by roster size and week, but the shape of the reduction does not.
The naive column is the honest comparison: it is what a passthrough server would spend to let the model answer the same question itself. The reduction runs from 140× to nearly 900×, and the answer is also correct, which the passthrough version would not reliably be.
tokens comes from a deterministic local estimator so CI needs no API key and no network. The
estimator's error against Anthropic's real token-counting endpoint has not been measured,
since this environment had neither the optional anthropic package nor a key. This functionality will be added in the future if requested.
The optimizer
See: src/ffmcp/domain/optimizer.py.
Assign rostered players to starting slots to maximize total projected points, where each slot
admits a set of positions (RB/WR/TE takes a back, receiver or tight end), each player fills at
most one slot, and each slot holds at most one player.
Greedy is wrong, and provably so. The obvious algorithm, walking the slots in order and dropping
the best eligible player into each, strands position-locked slots. ESPN declares its RB/WR flex
before the locked WR slot, so a greedy pass hands the flex the receiver the locked slot
needed and backfills WR with whatever is left. The concrete counterexample is the first test
in the file, written before the module was:
slot | slot | total | |
greedy | Top Receiver (17.0) | Scrub Receiver (3.0) | 20.0 |
optimal | Solid Back (12.0) | Top Receiver (17.0) | 29.0 |
Nine points, on a two-slot roster, from an algorithm that looks obviously fine. On a real lineup the gap is smaller and much harder to notice, which is worse.
So it is solved exactly, as a maximum-weight bipartite matching: the Hungarian method in
its successive-shortest-augmenting-path form with dual potentials, O(n²m) for n slots and m
candidates. At roster scale (n ≈ 10, m ≈ 16) that is microseconds, which is what makes it
affordable to call it thousands of times inside the trade search. Hand-written, about sixty
lines of matching, no scipy. greedy() is kept in the module purely as a test baseline, marked as such, so the gap
stays measurable: a property test asserts optimal ≥ greedy across 1,000 randomized rosters.
Every slot is also offered a zero-weight "leave it empty" option, which is what lets a roster too thin or too injured to fill the lineup produce a valid partial lineup instead of an error. Ties break by player id, so output is stable across runs.
Simulation
src/ffmcp/domain/simulate.py runs the rest of the season as a
vectorized numpy Monte Carlo: each team's weekly score is drawn from a distribution whose mean
is its optimal-lineup projection and whose variance comes from position-level dispersion. That
variance model is documented in the module as an assumption, because it is one.
Why Δ win-probability instead of Δ points. "This lineup change is worth 10.8 points" is
not the question. The question is whether it wins the week and the season, and the answer
depends on the opponent, the schedule and the standings. A 10-point gain is decisive in a close
matchup and irrelevant in a blowout, and only a simulation knows which one you are in. So
optimize_lineup reports both, and find_trades ranks on odds.
Common random numbers: comparing two scenarios by running two independent simulations would
bury a one-point lineup gain under sampling noise. The difference you are trying to measure is
far smaller than the standard error of either run. So win_prob_delta draws a single
(n_sims, n_weeks, n_teams) noise array and evaluates both scenarios against it. The
scenarios then differ only by the change under test, and the noise cancels in the difference.
This is the non-obvious technique in the file and it has a test that is the argument for it:
the delta for a strictly better lineup must be positive in ≥ 95% of 100 seeds, while the same
comparison with independent draws is measurably noisier.
Everything is seeded through an injected numpy.random.Generator. No module-level global
random state, so runs are exactly reproducible. 10,000 sims for a 12-team league finish in
under two seconds, and the work runs in asyncio.to_thread with progress reported via
ctx.report_progress().
Modern MCP
Built against MCP spec 2026-07-28 and Python SDK 2.x (MCPServer), not the v1
FastMCP API that most training data describes. What that buys, and where to look:
Feature | Where | Why |
Cache hints |
|
|
Tool annotations | every |
|
Resource templates |
|
|
Elicitation, with a fallback |
| asked once when |
Progress |
|
|
Stateless HTTP |
|
|
Deterministic list order |
| tools registered in documented order for prompt-cache stability, asserted by |
And, as deliberately, what is not used:
Not used | Why |
Sampling ( | This server makes no LLM calls. Analysis is deterministic Python; the host model narrates. |
Roots ( | Nothing here is filesystem-scoped. Paths come from config. |
Logging ( | Deprecated in spec |
Write operations of any kind | The server holds ESPN session cookies. It recommends; the human acts. The blast radius of a confused model is zero. |
Knowing what a spec revision deprecated is a stronger signal than using every feature it kept.
That table was built by introspecting the installed SDK (mcp==2.2.0) directly, not recalled
from memory, since most MCP examples online still target the superseded v1 FastMCP API.
Configuration
Variable | Default | Notes |
|
|
|
| — | required in live mode |
| current | derived from Sleeper's |
| — | which team is "mine"; elicited once if unset |
| — | secret; private leagues only |
| — | secret; private leagues only |
|
| |
|
| Monte Carlo iterations |
Secrets are typed SecretStr, and errors.py:redact() strips anything cookie-shaped from every
error message and log line at the boundary (unit-tested against a fake espn_s2 and a SWID
GUID). See the Quickstart above for where to find ESPN cookies.
Testing
uv run poe check # ruff lint + format, mypy --strict, pytest, benchmark freshness146 tests, no network anywhere: fixtures for ESPN, httpx2.MockTransport for Sleeper. Beyond
the usual, the suite carries a few tests that exist to turn claims into facts: the layering
purity check, the greedy-vs-optimal counterexample, the common-random-numbers comparison, the
token budgets, and a hygiene test asserting no fixture contains a real league id or anything
cookie-shaped.
The demo league itself is synthetic (invented players, invented projections), generated
deterministically by scripts/make_demo_fixture.py and committed, so that shipping a runnable
demo does not mean publishing anyone's real roster. scripts/record_fixtures.py is the other
path, for anonymizing a real league you have consent to use.
One gap, stated rather than hidden: the surface has been exercised end-to-end over real stdio
and through an in-process mcp.Client, but not yet by hand through a GUI client.
Docker
docker build -t ffmcp .
docker run -p 8000:8000 -e FFMCP_MODE=demo ffmcp # no credentials
docker run -p 8000:8000 --env-file .env ffmcp # real leagueSlim, non-root, streamable HTTP only: stdio does not make sense across a container boundary.
License
MIT
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