A Unity Editor MCP server that gives Claude Code full control over Unity projects through 268 tools, 7 resources, and specialized AI agents. It enables AI-assisted game development by allowing Claude to see, create, modify, and inspect everything in Unity including scenes, GameObjects, scripts, and builds.
Enables AI agents (like Claude Code, Cursor) to directly operate Unity scenes via MCP protocol, with tools for scene hierarchy, object creation/deletion, and transform modification.
Enables AI assistants to control the Unity Editor via MCP, allowing scene manipulation, asset management, compilation, and testing through natural language.
Connect any MCP-compatible AI client (Claude Code, Cursor, Windsurf) to Unity or Godot. 300+ granular tools, an editor aware system prompt, game design document project context, script semantic search, and skill calibration.
Enables Claude Code to directly control Unity Editor, supporting scene manipulation, component operations, asset management, prefab handling, and audio control through natural language commands.
Allows MCP clients like Claude Desktop or Cursor to perform Unity Editor actions, including asset management, scene modification, and game mechanic testing.