scorezilla-mcp
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| SCOREZILLA_TOKEN | Yes | Required. Bearer token issued at dashboard.scorezilla.dev/account/tokens. | |
| SCOREZILLA_BASE_URL | No | Optional. Override API origin. Defaults to https://api.scorezilla.dev. Same as --base-url CLI flag. | |
| SCOREZILLA_BETA_TOKEN | No | Optional. Pre-public closed-beta token. Only needed if given by Scorezilla team. |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": true
} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| list_gamesA | List all games owned by the authenticated developer. Returns each game with id, slug, name, and createdAt. Use this first to orient before creating new resources or inspecting an existing game. If the result is an empty list and the developer wants to add a leaderboard, call bootstrap_leaderboard next. |
| list_boardsA | List all leaderboards (boards) under a given game. Each board has its own id, slug, ranking (sortDir: desc = high-score-wins, asc = lowest-time-wins), score kind (integer / duration_ms / float), retention policy, and optional min/max score bounds. Call this to find a board's id before generating a snippet (get_sdk_snippet) or reading standings (get_board_top_n), or to show the developer what boards already exist under a game returned by list_games. |
| get_keysA | Get a game's API keys. Returns, per key: kind ('public' | 'secret'), prefix, createdAt, and rotation/revocation timestamps. The PUBLIC key includes its full plaintext (it's safe to embed in client code). The SECRET key's plaintext is ALWAYS null over MCP — only its prefix is shown, for identification. Use this to retrieve the public key for a client_only integration, or to check which keys exist / have been revoked. If the developer needs the full SECRET key (for a client_with_server / server_only anti-cheat setup), direct them to https://dashboard.scorezilla.dev — the Keys section under their game — since it never leaves the dashboard. |
| get_board_top_nA | Get the top-ranked entries on a leaderboard. Call this after the developer submits a test score to confirm the integration is wired correctly — they will see their own test entry appear. Also useful for displaying current standings. |
| get_sdk_snippetA | Call this whenever the developer asks how to submit a score, initialize the SDK, or integrate a leaderboard into their code — INCLUDING when they want a setup other than the default: anti-cheat (server-validated scores), OAuth player identity, or a non-TypeScript server. Returns a ready-to-paste integration snippet (the |
| bootstrap_leaderboardA | Use this when starting from scratch — creates a new game AND its first board in one call, then returns ready-to-paste integration code wired against the board. The fastest path from "I want a leaderboard" to "scores are flowing." Do NOT call this if the developer already has games — call list_games first and use bootstrap_leaderboard only when no game exists yet. The response includes |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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