Best Spine MCP Servers
Spine is 2D skeletal animation software for video games and apps developed by Esoteric Software. It's designed for creating animations using a skeleton system where characters and objects are built with interconnected bones, allowing for smooth and efficient animations.
Why this server?
Provides specialized tools for managing and inspecting Spine skeletal animations within the editor, including the ability to list skeletons and atlases, retrieve skeleton-specific metadata such as animations and skins, and access skin images.
AlicenseBqualityDmaintenanceConnects LLMs to Phaser Editor v5 to facilitate the management of game scenes, assets, and tilemaps. It enables developers to create, modify, and inspect game content within the editor's environment through natural language interactions.612935ISCWhy this server?
Provides tools for automating Spine asset pipeline tasks through the official Spine CLI, including exporting projects, packing texture atlases, summarizing JSON and atlas files, and validating runtime assets.
AlicenseAqualityCmaintenanceAutomates Spine asset pipeline tasks such as export, texture packing, resource validation, and file summarization through the Spine CLI.6MITWhy this server?
Provides cutout skeletal rigging and animation assembly compatible with Spine/DragonBones/Godot cutout workflows, including rig kit export and pose synthesis.
AlicenseAqualityBmaintenancePixelForge MCP provides a pipeline for converting AI-generated illustrations into in-game dot sprites. It automates background removal, pixelization, palette unification, outlining, and spritesheet packing via MCP tools.18MITWhy this server?
Generates Spine 4.2 rigs and procedural animations (idle, walk, run, jump, attack, hit) from PSD files, producing .json skeleton files ready for the Spine editor.
AlicenseAqualityCmaintenanceAn MCP server that converts layered PSD characters into Spine 4.2 rigs with deterministic, parametric 2D/2.5D animations (idle, walk, run, jump, attack, hit) ready for the Spine editor and Unity.4MITWhy this server?
Allows importing Spine animation resources (atlas and skeleton files) and configuring Spine animation mappings on objects in GDevelop projects.
AlicenseAqualityBmaintenanceProvides a local control plane for GDevelop game projects, enabling Codex to open projects, build previews, and serve them over HTTP for debugging.19MITWhy this server?
Provides tools for reading, validating, and modifying Spine 4.1.24 JSON files, including animation timeline editing, with support for browser preview and WinForms observation.
FlicenseBqualityCmaintenanceMCP server for reading, validating, and modifying Spine 4.1.24 JSON animation files, with tools for animation timeline editing, validation, preview, and agent integration.36Why this server?
Provides tools for interacting with Spine 2D animation software, allowing AI agents to create, edit, and manage Spine animations.
Alicense-qualityCmaintenanceA plugin-based MCP server framework that auto-discovers service modules such as ComfyUI, PPT generation, TTS, and Spine2D, enabling any MCP client to connect and use these capabilities.1MITWhy this server?
Allows authoring, preview, and export of skeletal animations using the Spine 2D animation tool, including keyframe authoring with easing presets, animation templates, GIF preview, round-trip with Spine CLI, and mobile performance linting.
Alicense-qualityCmaintenanceEnables authoring, preview, and export of Spine 2D skeletal animations via natural language from Claude Code or any MCP client, with a web dashboard and tools for keyframing, templates, and GIF preview.1MITWhy this server?
Integrates Spine skeletal animation support into Cocos Creator projects, including resource import and animation setup capabilities.
FlicenseCqualityDmaintenanceA headless MCP server that enables AI to create complete 2D/3D games in Cocos Creator without opening the editor or writing TypeScript code, featuring 184 tools for scene building, physics, UI, and automated testing.1001