steam-mcp
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Alternatives to steam-mcp
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- AlicenseAqualityDmaintenanceMCP Server for the Steam Web API — access player profiles, game libraries, achievements, news, friend lists, and store search through Claude.208 npm3MIT
- AlicenseAqualityAmaintenanceEnables Claude Desktop and Claude Code to access Steam Web API data locally over stdio, including player profiles, owned games, achievements, friend activity, and game news.1587 npmMIT
- AlicenseBqualityCmaintenanceProvides tools for interacting with the Steam Web API to access player profiles, game libraries, achievements, statistics, inventories, and game information through natural language.3458 npm5MIT
- AlicenseAqualityDmaintenanceConnects Claude to your Steam library via the Steam Web API. Query your games, playtime, recently played history, and store metadata using natural language. Zero-config install via npx steam-mcp.58 npm5MIT
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- AlicenseAqualityDmaintenanceA local MCP server that lets Claude fetch data from your Steam game library via the Steam Web API. All tools are read-only.5Apache 2.0
TDQS
Scored across 11 tools
Each tool targets a distinct aspect of the Steam API: profile, friends, bans, games, achievements, and search. There is no meaningful overlap; even closely related tools like owned games vs. recently played or player achievements vs. global stats are clearly separated by their descriptions.
All tools follow the uniform pattern 'steam_<verb>_<object>', with verbs consistently being 'get' (9 times), 'resolve' (1), and 'search' (1). The naming is predictable and makes the function of each tool clear at a glance.
With 11 tools, the server is well-scoped for a Steam integration. It covers the most common player and game data endpoints without excessive granularity, fitting comfortably within the ideal 3-15 tool range.
The tool set covers the main Steam API surface: profile info, friends, bans, owned/recent games, player counts, achievements, schema, and game search. Minor gaps exist, such as no direct game details endpoint beyond search results and no player level/badges, but these are not critical for most workflows.