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scorezilla-mcp

npm version license: MIT

Official Model Context Protocol (MCP) server for Scorezilla — the easiest way to add a leaderboard to your game. Connect this server to your AI coding assistant (Claude Code, Cursor, Continue.dev, …) and ship a working leaderboard without leaving your editor.

What you can ask the AI to do

  • "Add a leaderboard to my game" → it bootstraps a game + board and pastes ready-to-run TypeScript SDK code into your project

  • "What did my last test score rank?" → it reads your live leaderboard

  • "List my games" / "show me the boards on X" → it inspects what you already have

Six tools total — five read-only, one that creates resources (bootstrap_leaderboard).

Related MCP server: Semantic Pen MCP Server

Install + configure

Status — v0.2.0. Published on the @latest dist-tag. 0.2.0 adds the integration-axis arguments (identity strategy, OAuth provider, hosting/anti-cheat pattern, server language) to bootstrap_leaderboard + get_sdk_snippet, so the assistant can generate the drop-in widget embed, the secure server-validated (anti-cheat) path, and OAuth identity — not just the default anonymous + client-only snippet. The tool surface (six tools, auth, env vars, CLI flags) is stable within 0.2.x per pre-1.0 semver.

1. Get a token

Sign in at dashboard.scorezilla.dev, open MCP tokens, click Create token. Copy the mcp_live_* value once — it's not shown again.

2. Add the server to your AI coding assistant

Claude Code — edit ~/.claude/settings.json:

{
  "mcpServers": {
    "scorezilla": {
      "command": "npx",
      "args": ["-y", "@scorezilla/mcp"],
      "env": {
        "SCOREZILLA_TOKEN": "mcp_live_…"
      }
    }
  }
}

🔒 Keep ~/.claude/settings.json private. The token is stored in plaintext in that file. Make sure it's not committed to git (it's usually in your .gitignore), not synced to a public dotfiles repo, and not backed up to a shared location. On macOS/Linux: chmod 600 ~/.claude/settings.json so only your user can read it. If a token leaks, revoke it at dashboard.scorezilla.dev/account/tokens.

Cursor — open Settings → Features → MCP → Add new MCP server, then use the same command + args + env shape.

Anything else MCP-compatible — point your client at npx -y @scorezilla/mcp with SCOREZILLA_TOKEN set in the environment.

3. Ask away

In Claude Code or Cursor: "Add a Scorezilla leaderboard to this game."

Tools

Tool

What it does

list_games

Lists your games. Use this first to orient.

list_boards

Lists leaderboards under a game.

get_keys

Returns the public key (safe to embed) and the secret-key prefix. The full secret never leaves the dashboard.

get_board_top_n

Returns the top entries on a board. The "is my integration working?" tool.

get_sdk_snippet

Returns ready-to-paste integration code for a board. Optional axis args tailor it: anonymous/OAuth identity, client-only vs. server-validated anti-cheat, and the server language (TS/Python/Go/C#).

bootstrap_leaderboard

Creates a new game + first board in one call, then returns the widget embed + SDK snippet + a plain-English recommendation. Same optional axis args (anti-cheat, OAuth, server language). The 90-second-demo path.

Flags

scorezilla-mcp [--read-only] [--base-url=<url>] [--version] [--help]
  • --read-only — refuse to register bootstrap_leaderboard. Use this on shared/CI configs to guarantee the AI can't create resources.

  • --base-url=<url> — override the API origin. Defaults to https://api.scorezilla.dev. Useful for self-hosted or staging environments.

Env vars

  • SCOREZILLA_TOKENrequired. Bearer token issued at dashboard.scorezilla.dev/account/tokens.

  • SCOREZILLA_BASE_URL — same as --base-url, but via env. CLI flag wins if both are set.

  • SCOREZILLA_BETA_TOKEN — pre-public closed-beta only. When set, sent as the X-MCP-Beta header on every API call to unlock the MCP namespace before the public switch is flipped. You'll only need this if a Scorezilla team member gave you a beta token; ignore otherwise.

Tokens: how they work

  • Tokens are scoped to the developer who issued them and see every game associated with their account.

  • The MCP server never returns the secret-key plaintext for a game — for that, copy from the dashboard.

  • Revoke a token any time at dashboard.scorezilla.dev/account/tokens. Revocations propagate within a few seconds.

  • Tokens are bearer credentials: anyone with the value can call the API on your behalf. Don't commit them to source; don't paste them into shared chats. Keep them in env blocks, password managers, or secret stores.

Runtime requirements

  • Node ≥ 20

  • A network path to https://api.scorezilla.dev

Releasing

Releases are CI-driven and require an approval click in the npm-publish GitHub Environment. The full flow:

  1. Author a changeset locally: pnpm changeset — describes what changed and the bump type. Commit the file under .changeset/.

  2. Merge to main. .github/workflows/release.yml runs and opens a "chore(release): version @scorezilla/mcp" PR that bumps package.json, syncs server.json (the MCP Registry manifest) via scripts/sync-server-json-version.mjs, and updates CHANGELOG.md.

  3. Merge the version PR. The same workflow then publishes:

    • npm tarball with --provenance (verifiable build attestation via GH OIDC + sigstore)

    • MCP Registry record via mcp-publisher login github-oidcmcp-publisher publish

    • Post-publish smoke test that installs the published tarball and runs the binary

  4. Pre-flight guards that run before publish: typecheck, test, build, bin smoke (node dist/index.js --version), and release:check (asserts package.json and server.json versions agree).

Manual publishes from a developer terminal still work (bash scripts/publish.sh) but aren't the path CI takes — they skip provenance and approval gates. Use only for one-off recovery.

Issues / feedback

GitHub Issues.

License

MIT.

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quality
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maintenance

Maintenance

Maintainers
<1hResponse time
Release cycle
Releases (12mo)
Commit activity
Issues opened vs closed

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