scorezilla-mcp
This MCP server lets you manage Scorezilla leaderboards directly from your AI coding assistant — from provisioning resources to generating integration code and reading live standings.
List & Inspect
list_games— View all games on your developer account (id, slug, name, creation date).list_boards— Inspect all boards under a game (ranking direction, score type, retention, bounds).
Read Leaderboard Data
get_board_top_n— Fetch the top 1–100 ranked entries on any board.get_keys— Retrieve public API keys (safe to embed) and secret key prefixes; full secrets are never exposed over MCP.
Generate Integration Code
get_sdk_snippet— Get ready-to-paste SDK code tailored to your setup, configurable by:Identity strategy (anonymous, OAuth, server-authoritative, etc.)
Hosting/anti-cheat pattern (client-only, client-with-server, server-only)
Server language (TypeScript, Python, Go, C#)
OAuth providers (Google, GitHub, Supabase, Firebase, Clerk, Auth0, etc.)
Create & Configure
bootstrap_leaderboard— Create a new game + board in one call, receiving a widget HTML embed, SDK snippet, and plain-English recommendations.create_game/create_board— Create games or boards independently, with full control over sorting direction (high-score or lowest-time), score kind (integer, float, duration_ms), retention, and score bounds.mint_key— Generate a fresh public/secret API key pair for any game (secret shown once).update_board_config— Modify score bounds and retention on an existing board.update_game_config— Update origin allowlists for a game.
Read-Only Mode: Pass --read-only to disable all write tools for safe use in shared or CI environments.
Allows using GitHub as an OAuth provider for player identity in leaderboards, enabling score submissions with GitHub authentication.
scorezilla-mcp
Official Model Context Protocol (MCP) server for Scorezilla — the easiest way to add a leaderboard to your game. Connect this server to your AI coding assistant (Claude Code, Cursor, Continue.dev, …) and ship a working leaderboard without leaving your editor.
What you can ask the AI to do
"Add a leaderboard to my game" → it bootstraps a game + board and pastes ready-to-run TypeScript SDK code into your project
"What did my last test score rank?" → it reads your live leaderboard
"List my games" / "show me the boards on X" → it inspects what you already have
Eleven tools total — five read-only, and six that write: four that create resources (bootstrap_leaderboard, create_game, create_board, mint_key) plus two that update config (update_board_config — score bounds + retention, e.g. an anti-cheat maxScore; update_game_config — the browser-submit origin allowlist).
Related MCP server: Semantic Pen MCP Server
Install + configure
Status — v0.3.0. Published on the
@latestdist-tag.0.3.0adds three create-only write tools —create_game,create_board,mint_key— so an agent can provision against an existing game (add boards, mint keys, create more games), not just bootstrap a brand-new one.0.2.0added the integration-axis arguments (identity strategy, OAuth provider, hosting/anti-cheat pattern, server language) tobootstrap_leaderboard+get_sdk_snippet. Destructive ops (edit/delete, key revocation) remain dashboard-only by design.
1. Get a token
Sign in at dashboard.scorezilla.dev, open MCP tokens, click Create token. Copy the mcp_live_* value once — it's not shown again.
2. Add the server to your AI coding assistant
Claude Code — edit ~/.claude/settings.json:
{
"mcpServers": {
"scorezilla": {
"command": "npx",
"args": ["-y", "@scorezilla/mcp"],
"env": {
"SCOREZILLA_TOKEN": "mcp_live_…"
}
}
}
}🔒 Keep
~/.claude/settings.jsonprivate. The token is stored in plaintext in that file. Make sure it's not committed to git (it's usually in your.gitignore), not synced to a public dotfiles repo, and not backed up to a shared location. On macOS/Linux:chmod 600 ~/.claude/settings.jsonso only your user can read it. If a token leaks, revoke it at dashboard.scorezilla.dev/account/tokens.
Cursor — open Settings → Features → MCP → Add new MCP server, then use the same command + args + env shape.
Anything else MCP-compatible — point your client at npx -y @scorezilla/mcp with SCOREZILLA_TOKEN set in the environment.
3. Ask away
In Claude Code or Cursor: "Add a Scorezilla leaderboard to this game."
Tools
Tool | What it does |
| Lists your games. Use this first to orient. |
| Lists leaderboards under a game. |
| Returns the public key (safe to embed) and the secret-key prefix. The full secret never leaves the dashboard. |
| Returns the top entries on a board. The "is my integration working?" tool. |
| Returns ready-to-paste integration code for a board. Optional axis args tailor it: anonymous/OAuth identity, client-only vs. server-validated anti-cheat, and the server language (TS/Python/Go/C#). |
| Creates a new game + first board in one call, then returns the widget embed + SDK snippet + a plain-English recommendation. Same optional axis args (anti-cheat, OAuth, server language). The 90-second-demo path. |
| Creates a new (empty) game. Use when a game already exists (so |
| Adds a leaderboard board to an existing game (by |
| Mints a fresh public/secret key pair for an existing game. The secret is shown once. |
Flags
scorezilla-mcp [--read-only] [--base-url=<url>] [--version] [--help]--read-only— refuse to register the write tools (bootstrap_leaderboard,create_game,create_board,mint_key,update_board_config,update_game_config). Use this on shared/CI configs to guarantee the AI can't create or change resources.--base-url=<url>— override the API origin. Defaults tohttps://api.scorezilla.dev. Useful for self-hosted or staging environments.
Env vars
SCOREZILLA_TOKEN— required. Bearer token issued at dashboard.scorezilla.dev/account/tokens.SCOREZILLA_BASE_URL— same as--base-url, but via env. CLI flag wins if both are set.SCOREZILLA_BETA_TOKEN— pre-public closed-beta only. When set, sent as theX-MCP-Betaheader on every API call to unlock the MCP namespace before the public switch is flipped. You'll only need this if a Scorezilla team member gave you a beta token; ignore otherwise.
Tokens: how they work
Tokens are scoped to the developer who issued them and see every game associated with their account.
The MCP server never returns the secret-key plaintext for a game — for that, copy from the dashboard.
Revoke a token any time at dashboard.scorezilla.dev/account/tokens. Revocations propagate within a few seconds.
Tokens are bearer credentials: anyone with the value can call the API on your behalf. Don't commit them to source; don't paste them into shared chats. Keep them in
envblocks, password managers, or secret stores.
Runtime requirements
Node ≥ 20
A network path to
https://api.scorezilla.dev
Releasing
Releases are CI-driven and require an approval click in the npm-publish GitHub Environment. The full flow:
Author a changeset locally:
pnpm changeset— describes what changed and the bump type. Commit the file under.changeset/.Merge to main.
.github/workflows/release.ymlruns and opens a "chore(release): version @scorezilla/mcp" PR that bumpspackage.json, syncsserver.json(the MCP Registry manifest) viascripts/sync-server-json-version.mjs, and updatesCHANGELOG.md.Merge the version PR. The same workflow then publishes:
npm tarball with
--provenance(verifiable build attestation via GH OIDC + sigstore)MCP Registry record via
mcp-publisher login github-oidc→mcp-publisher publishPost-publish smoke test that installs the published tarball and runs the binary
Pre-flight guards that run before publish: typecheck, test, build, bin smoke (
node dist/index.js --version), andrelease:check(assertspackage.jsonandserver.jsonversions agree).
Manual publishes from a developer terminal still work (bash scripts/publish.sh) but aren't the path CI takes — they skip provenance and approval gates. Use only for one-off recovery.
Issues / feedback
License
MIT.
Maintenance
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