CocosMCP
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Alternatives to CocosMCP
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- AlicenseNot gradedqualityCmaintenanceEnables AI clients to inspect and operate the Cocos Creator project currently open, including scenes, nodes, assets, animations, and editor workflows via MCP.MIT
- AlicenseNot gradedqualityAmaintenanceEnables AI clients to directly control the Cocos Creator 3.8+ editor, including scene and node manipulation, UI building, script attachment, validation, preview runtime logs, and screenshots.1MIT
- -licenseNot gradedqualityNot gradedmaintenanceEnables AI assistants to interact with the Cocos Creator 3.8+ editor through standardized protocols for scene, node, component, prefab, asset, project, debugging, and server operations.-
- AlicenseNot gradedqualityBmaintenanceLets AI assistants drive the Cocos Creator editor in-process: querying the live scene graph, reading and writing assets, starting builds, tailing logs, and capturing editor screenshots.11 npmMIT
- AlicenseNot gradedqualityFmaintenanceEnables AI assistants to directly control the Cocos Creator 3.8.x editor via MCP protocol, providing over 130 tools for scene, node, component, asset, and project operations.21 npm44MIT
- AlicenseNot gradedqualityDmaintenanceEnables AI assistants to control Cocos Creator game development directly within the engine, providing tools for node manipulation, asset management, scene operations, and AI-powered image generation.11 npmISC
TDQS
Scored across 36 tools
Most tools are scoped by domain (build/scene/node/asset/runtime) and are individually clear, but cocos_capability_execute overlaps with dedicated asset-organize tools, and pairs like cocos_instances/cocos_runtime_instances and build_status/workflow_status require careful reading to avoid misselection.
The cocos_<domain>_<action|noun> convention is consistent and readable, with clear verb suffixes like start/query/create/set/add. Minor deviations such as cocos_projects, cocos_build_logs, and cocos_assets vs cocos_asset prevent a perfect score.
At 36 tools, the surface is above the 25+ threshold and will add measurable selection overhead for agents. Although the Cocos domain is broad, several query/status/planning helpers could be consolidated.
The set covers build, scene, node/component, asset, runtime, and workflow/capability well, but lacks obvious destructive/removal operations such as node removal, component removal, and asset deletion. The ui_build tool also expects a plan without a corresponding ui planning tool, leaving a workflow gap.