screen
Determine where a named point or 3D coordinate falls on a 90-degree, 16:9 first-person view. Returns normalized x and y from -1 to 1 and whether it is visible.
Instructions
Where a point falls on a 90 degree, 16:9 screen from the eye: x and y from -1 to 1, and whether it is on screen.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| point | Yes | a name (a bone such as hand_l, a fingertip such as index_tip_l, a rig point such as port) or [x, y, z] in the frame |