faces_eye
Compute a surface's eye-facing score: 1 means square-on, 0 means edge-on, negative means turned away.
Instructions
How squarely a surface faces the eye: facing 1 square on, 0 edge on, below 0 turned away.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| point | No | a name (a bone such as hand_l, a fingertip such as index_tip_l, a rig point such as port) or [x, y, z] in the frame | port |
| normal | No | the surface's normal, gun frame; a rig normal by the point's name if left out |