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Alternatives to fakepose-mcp

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    • A
      license
      B
      quality
      B
      maintenance
      Enables models to pose and measure first-person arms and a rifle in Blender, reporting positions in named frames, clearances, visibility, screen placement, and solving rifle moves against goals.
      17
      58 PyPI
      1
      MIT
    • A
      license
      B
      quality
      B
      maintenance
      Enables MCP clients such as Codex and Claude to plan natural-language or timed actions, generate and revise skeletal motion locally through a Kimodo runtime, and review results with diagnostics, candidate comparison, and interactive 3D previews. Provides checked handoffs of verified exports into Blender and Unreal Engine.
      37
      MIT
    • A
      license
      B
      quality
      B
      maintenance
      Enables MCP clients to inspect and edit animation inside a running Cascadeur instance without Computer Use, including scene/object and skeleton rig inspection, bounded joint and Point-target pose edits, snapshots, playback observation, and FBX export.
      4
      37
      2
      MIT
    • A
      license
      C
      quality
      B
      maintenance
      Enables AI clients to track first-person weapon bugs as measurable cases, run a game's own probe to gather metrics and screenshots, and compare candidate fixes against a baseline before a change is approved. It also reads posed weapon parts dumps, rebuilds animation clips in Blender, and validates probe contracts.
      67
      2
      MIT

    TDQS

    B3.4/5.0

    Scored across 6 tools

    Disambiguation4/5

    Most tools are clearly distinct: list/show/set form an obvious preset CRUD subset, run_hands executes, and hold_report vs clip_report cleanly split hold vs clip diagnostics. Minor overlap exists because list_presets also surfaces captured grips while hold_report reports on holds, which could momentarily blur when to use which for grip data.

    Naming Consistency4/5

    All names use snake_case and are predictable. The verb_noun pattern holds for list_presets, show_preset, set_preset, and run_hands, but the two report tools use noun_report instead of a verb prefix, a minor deviation.

    Tool Count5/5

    Six tools is well-scoped for a focused Blender gun-kit hands pipeline: preset listing/inspection/authoring, one execution tool, and two complementary post-run reports. Every tool has a clear role with no filler.

    Completeness4/5

    The surface covers the main lifecycle: inspect presets, author/replace a hold, execute the hands step, and review hold and clip outcomes. The notable gap is a delete/remove operation for presets or captured grips, plus reports only reflect the last run, but these are workable around.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues