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Alternatives to bg3-data-mcp

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    • A
      license
      A
      quality
      C
      maintenance
      Enables AI assistants to develop Desynced mods by providing direct access to the game's Lua API reference, base-game source, live logs, and installed mods, plus live control via a debugger link for evaluating and reloading Lua in the running game.
      9
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      MIT
    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables an AI agent to play a Baldur's Gate 3 companion in co-op through Script Extender, controlling movement, dialogue, combat, inventory, trading, and travel while only perceiving what that character can see. It also provides in-game chat and notes so the agent can coordinate with the human player without taking over mouse or keyboard.
      MIT
    • A
      license
      A
      quality
      C
      maintenance
      Enables AI coding agents to inspect a Mount & Blade II: Bannerlord installation and safely modify it — searching game data, writing and patching module XML with XSLT, handling localization, editing scenes, prefabs and assets, and driving the live Modding Kit editor. Every change is validated against the game's own schemas and journaled with backups.
      43
      1
      MIT
    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables AI assistants to read, author, and edit Skyrim Special Edition plugins, including NPCs, quests, dialogue, books, items, cells, face data, and Papyrus scripts, with validation, snapshots, and packaging tools.
      Mozilla Public 2.0
    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables AI assistants to search, browse, and manage mods across Nexus Mods, mod.io, Thunderstore, and Modrinth, as well as perform local diagnostics like detecting games and parsing crash logs.
      MIT

    TDQS

    B3/5.0

    Scored across 44 tools

    Disambiguation3/5

    Many tools are clearly distinct by context (layer management vs. runtime Script Extender vs. toolkit vs. tests), but several pairs overlap: bg3_ingame_check/bg3_se_live_entry both compare indexed vs. loaded data, bg3_search/bg3_search_effects/bg3_references/bg3_static all search different facets, and bg3_get_entry/bg3_diff both resolve entries. Descriptions help, but with 44 tools an agent faces real misselection risk.

    Naming Consistency4/5

    All tools use the bg3_ prefix and snake_case, making them predictable and visually cohesive. However, the verb_noun pattern is not strict: many tools are noun-only (bg3_layers, bg3_environment, bg3_static, bg3_progression) while others use verbs (bg3_get_entry, bg3_search_effects), a minor deviation.

    Tool Count2/5

    At 44 tools, the surface is far above the typical well-scoped range of 3-15 and even beyond the 25+ threshold that the rubric treats as too many. Although BG3 modding is a complex domain, the sheer count—driven by many specialized test, runtime, and toolkit operations—creates a heavy cognitive load and higher likelihood of tool selection errors.

    Completeness4/5

    The surface covers a broad lifecycle: layer add/remove/list/refresh, stats and effect search/resolution, runtime Script Extender interaction, hot-loading, automated and scripted testing, linting, toolkit export/check, deployment, and environment discovery. Gaps are minor—for example, there is no direct stats-entry editing or file mutation tool, but the inspection/test/deploy focus appears intentional and workable.

    Maintenance

    ActivityActive
    ResponsivenessNo recent community issues