create_material
Create an empty Material asset in Unreal Engine by providing a package path and name. Use Python to wire up material expression graphs.
Instructions
Create a new empty Material asset.
package_path is the destination folder (e.g. '/Game/Materials');
name is the asset name. Use execute_python for wiring up material
expression graphs, which the unreal.MaterialEditingLibrary exposes.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"package_path": "<package_path>",
"name": "<name>"
},
"name": "create_material"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| package_path | Yes | ||
| name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |