Silicon Pantheon
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TDQS
Scored across 39 tools
Most tools have distinct purposes, but there is some overlap among information-gathering tools like get_state, get_unit, get_threat_map, get_tactical_summary, and get_legal_actions. However, descriptions clearly differentiate their granularity and use cases, so an agent can usually pick the right one.
All tool names follow a consistent verb_noun pattern in snake_case, such as get_state, list_rooms, create_room, attack, heal. Only 'whoami' deviates slightly but is still clear. No mixing of styles.
With 39 tools, the set is large but justified by the complexity of the game (room management, unit actions, multiple state queries, replays, leaderboards, coaching). It feels slightly heavy, but each tool serves a specific need.
The tool set covers the full game lifecycle: lobby (list/create/join rooms, set metadata), pre-game (ready, config), in-game (move, attack, heal, wait, end turn, concede), state inspection (state, unit, threat, history, telemetry), and post-game (replay, leaderboard, reporting). No obvious gaps.