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Godot MCP Pro

Premium MCP (Model Context Protocol) server for AI-powered Godot game development. Connects AI assistants like Claude directly to your Godot editor with 172 powerful tools.

Architecture

AI Assistant ←—stdio/MCP—→ Node.js Server ←—WebSocket:6505—→ Godot Editor Plugin
  • Real-time: WebSocket connection means instant feedback, no file polling

  • Editor Integration: Full access to Godot's editor API, UndoRedo system, and scene tree

  • JSON-RPC 2.0: Standard protocol with proper error codes and suggestions

What's in this repo

⚠️ This public repo only contains the free Godot addon/plugin. The MCP server (Node.js, required to connect AI assistants) is distributed as part of the paid package — one-time purchase, lifetime updates:

The paid zip includes the addon, the server/ directory with pre-built JavaScript, INSTALL.md, and AI-client instructions. If you cloned this repo and don't see a server/ folder, that's expected — grab the full package from one of the links above.

Quick Start

1. Install the Godot Plugin

Copy the addons/godot_mcp/ folder into your Godot project's addons/ directory.

Enable the plugin: Project → Project Settings → Plugins → Godot MCP Pro → Enable

2. Install the MCP Server

The server/ directory is only included in the full paid package (see above). After downloading and extracting the zip, run:

cd server
npm install
npm run build

3. Configure Claude Code

Add to your .mcp.json:

{
  "mcpServers": {
    "godot-mcp-pro": {
      "command": "node",
      "args": ["/path/to/server/build/index.js"],
      "env": {
        "GODOT_MCP_PORT": "6505"
      }
    }
  }
}

4. Choose Your Mode

Godot MCP Pro offers four modes to fit any client's tool limit:

Mode

Tools

Best For

Full (default)

172

Claude Code, Cline, VS Code Copilot, Cursor

3D (--3d)

100

Antigravity and other 100-tool-limit clients needing 3D

Lite (--lite)

81

Windsurf, JetBrains Junie, Gemini CLI

Minimal (--minimal)

35

OpenCode, local LLMs with small context

{
  "mcpServers": {
    "godot-mcp-pro": {
      "command": "node",
      "args": ["/path/to/server/build/index.js", "--lite"]
    }
  }
}

Replace --lite with --minimal for the smallest footprint.

  • Lite includes: project, scene, node, script, editor, input, runtime, and input_map tools.

  • Minimal includes: 35 essential tools — project info, scene management, node CRUD, script editing, editor errors, input simulation, and runtime inspection.

5. CLI Mode (Alternative to MCP)

For clients without MCP support, or when you want zero context overhead, use the CLI directly from a terminal/bash tool. The CLI requires the server to be built first (Step 2).

# Top-level help — shows all command groups
node /path/to/server/build/cli.js --help

# Group help — shows commands in a group
node /path/to/server/build/cli.js node --help

# Command help — shows options for a command
node /path/to/server/build/cli.js node add --help

# Execute
node /path/to/server/build/cli.js project info
node /path/to/server/build/cli.js scene play
node /path/to/server/build/cli.js node add --type CharacterBody3D --name Player

Replace /path/to/ with the actual path where you extracted the files.

The CLI connects directly to the Godot editor plugin via WebSocket. It requires:

  • Godot editor running with the MCP plugin enabled

  • Server built (node build/setup.js install)

  • An available port in the 6510-6514 range

Advantage: LLMs discover capabilities progressively via --help instead of loading all tool definitions upfront. This works with any LLM client that has terminal access, regardless of tool count limits.

6. Client Compatibility

Client

Recommended Mode

Notes

Claude Code

Full (default)

Deferred tool loading — minimal context cost

VS Code Copilot

Full

Virtual Tools auto-group tools

OpenAI Codex CLI

Full

MCPSearch defers overflow

Cline

Full

No hard limit; use enabledTools to whitelist

Roo Code

Full

No hard limit

Windsurf

Lite

100 tool limit

JetBrains Junie

Lite

100 tool limit

Gemini CLI

Lite

~100 client limit; use excludeTools for finer control

Cursor

Full

Tool limit removed (Dynamic Context Discovery)

OpenCode

Minimal or CLI

Models degrade past ~40 tools

Local LLMs (LM Studio, etc.)

Minimal or CLI

Context window is the bottleneck

7. Use It

Open your Godot project with the plugin enabled, then use Claude Code to interact with the editor.

All 172 Tools

Project Tools (7)

Tool

Description

get_project_info

Project metadata, version, viewport, autoloads

get_filesystem_tree

Recursive file tree with filtering

search_files

Fuzzy/glob file search

get_project_settings

Read project.godot settings

set_project_setting

Set project settings via editor API

uid_to_project_path

UID → res:// conversion

project_path_to_uid

res:// → UID conversion

Scene Tools (9)

Tool

Description

get_scene_tree

Live scene tree with hierarchy

get_scene_file_content

Raw .tscn file content

create_scene

Create new scene files

open_scene

Open scene in editor

delete_scene

Delete scene file

add_scene_instance

Instance scene as child node

play_scene

Run scene (main/current/custom)

stop_scene

Stop running scene

save_scene

Save current scene to disk

Node Tools (14)

Tool

Description

add_node

Add node with type and properties

delete_node

Delete node (with undo support)

duplicate_node

Duplicate node and children

move_node

Move/reparent node

update_property

Set any property (auto type parsing)

get_node_properties

Get all node properties

add_resource

Add Shape/Material/etc to node

set_anchor_preset

Set Control anchor preset

rename_node

Rename a node in the scene

connect_signal

Connect signal between nodes

disconnect_signal

Disconnect signal connection

get_node_groups

Get groups a node belongs to

set_node_groups

Set node group membership

find_nodes_in_group

Find all nodes in a group

Script Tools (8)

Tool

Description

list_scripts

List all scripts with class info

read_script

Read script content

create_script

Create new script with template

edit_script

Search/replace or full edit

attach_script

Attach script to node

get_open_scripts

List scripts open in editor

validate_script

Validate GDScript syntax

search_in_files

Search content in project files

Editor Tools (9)

Tool

Description

get_editor_errors

Get errors and stack traces

get_editor_screenshot

Capture editor viewport

get_game_screenshot

Capture running game

execute_editor_script

Run arbitrary GDScript in editor

clear_output

Clear output panel

get_signals

Get all signals of a node with connections

reload_plugin

Reload the MCP plugin (auto-reconnect)

reload_project

Rescan filesystem and reload scripts

get_output_log

Get output panel content

Input Tools (7)

Tool

Description

simulate_key

Simulate keyboard key press/release

simulate_mouse_click

Simulate mouse click at position

simulate_mouse_move

Simulate mouse movement

simulate_action

Simulate Godot Input Action

simulate_sequence

Sequence of input events with frame delays

get_input_actions

List all input actions

set_input_action

Create/modify input action

Runtime Tools (19)

Tool

Description

get_game_scene_tree

Scene tree of running game

get_game_node_properties

Node properties in running game

set_game_node_property

Set node property in running game

execute_game_script

Run GDScript in game context

capture_frames

Multi-frame screenshot capture

monitor_properties

Record property values over time

start_recording

Start input recording

stop_recording

Stop input recording

replay_recording

Replay recorded input

find_nodes_by_script

Find game nodes by script

get_autoload

Get autoload node properties

batch_get_properties

Batch get multiple node properties

find_ui_elements

Find UI elements in game

click_button_by_text

Click button by text content

wait_for_node

Wait for node to appear

find_nearby_nodes

Find nodes near position

navigate_to

Navigate to target position

move_to

Walk character to target

Animation Tools (6)

Tool

Description

list_animations

List all animations in AnimationPlayer

create_animation

Create new animation

add_animation_track

Add track (value/position/rotation/method/bezier)

set_animation_keyframe

Insert keyframe into track

get_animation_info

Detailed animation info with all tracks/keys

remove_animation

Remove an animation

TileMap Tools (6)

Tool

Description

tilemap_set_cell

Set a single tile cell

tilemap_fill_rect

Fill rectangular region with tiles

tilemap_get_cell

Get tile data at cell

tilemap_clear

Clear all cells

tilemap_get_info

TileMapLayer info and tile set sources

tilemap_get_used_cells

List of used cells

Theme & UI Tools (6)

Tool

Description

create_theme

Create Theme resource file

set_theme_color

Set theme color override

set_theme_constant

Set theme constant override

set_theme_font_size

Set theme font size override

set_theme_stylebox

Set StyleBoxFlat override

get_theme_info

Get theme overrides info

Profiling Tools (2)

Tool

Description

get_performance_monitors

All performance monitors (FPS, memory, physics, etc.)

get_editor_performance

Quick performance summary

Batch & Refactoring Tools (8)

Tool

Description

find_nodes_by_type

Find all nodes of a type

find_signal_connections

Find all signal connections in scene

batch_set_property

Set property on all nodes of a type

find_node_references

Search project files for pattern

get_scene_dependencies

Get resource dependencies

cross_scene_set_property

Set property across all scenes

find_script_references

Find where script/resource is used

detect_circular_dependencies

Find circular scene dependencies

Shader Tools (6)

Tool

Description

create_shader

Create shader with template

read_shader

Read shader file

edit_shader

Edit shader (replace/search-replace)

assign_shader_material

Assign ShaderMaterial to node

set_shader_param

Set shader parameter

get_shader_params

Get all shader parameters

Export Tools (3)

Tool

Description

list_export_presets

List export presets

export_project

Get export command for preset

get_export_info

Export-related project info

Resource Tools (6)

Tool

Description

read_resource

Read .tres resource properties

edit_resource

Edit resource properties

create_resource

Create new .tres resource

get_resource_preview

Get resource thumbnail

add_autoload

Register autoload singleton

remove_autoload

Remove autoload singleton

Physics Tools (6)

Tool

Description

setup_physics_body

Configure physics body properties

setup_collision

Add collision shapes to nodes

set_physics_layers

Set collision layer/mask

get_physics_layers

Get collision layer/mask info

get_collision_info

Get collision shape details

add_raycast

Add RayCast2D/3D node

3D Scene Tools (6)

Tool

Description

add_mesh_instance

Add MeshInstance3D with primitive mesh

setup_camera_3d

Configure Camera3D properties

setup_lighting

Add/configure light nodes

setup_environment

Configure WorldEnvironment

add_gridmap

Set up GridMap node

set_material_3d

Set StandardMaterial3D properties

Particle Tools (5)

Tool

Description

create_particles

Create GPUParticles2D/3D

set_particle_material

Configure ParticleProcessMaterial

set_particle_color_gradient

Set color gradient for particles

apply_particle_preset

Apply preset (fire, smoke, sparks, etc.)

get_particle_info

Get particle system details

Navigation Tools (6)

Tool

Description

setup_navigation_region

Configure NavigationRegion

setup_navigation_agent

Configure NavigationAgent

bake_navigation_mesh

Bake navigation mesh

set_navigation_layers

Set navigation layers

get_navigation_info

Get navigation setup info

Audio Tools (6)

Tool

Description

add_audio_player

Add AudioStreamPlayer node

add_audio_bus

Add audio bus

add_audio_bus_effect

Add effect to audio bus

set_audio_bus

Configure audio bus properties

get_audio_bus_layout

Get audio bus layout info

get_audio_info

Get audio-related node info

AnimationTree Tools (4)

Tool

Description

create_animation_tree

Create AnimationTree

get_animation_tree_structure

Get tree structure

set_tree_parameter

Set AnimationTree parameter

add_state_machine_state

Add state to state machine

State Machine Tools (3)

Tool

Description

remove_state_machine_state

Remove state from state machine

add_state_machine_transition

Add transition between states

remove_state_machine_transition

Remove state transition

Blend Tree Tools (1)

Tool

Description

set_blend_tree_node

Configure blend tree nodes

Analysis & Search Tools (4)

Tool

Description

analyze_scene_complexity

Analyze scene performance

analyze_signal_flow

Map signal connections

find_unused_resources

Find unreferenced resources

get_project_statistics

Get project-wide statistics

Testing & QA Tools (6)

Tool

Description

run_test_scenario

Run automated test scenario

assert_node_state

Assert node property values

assert_screen_text

Check for text on screen

compare_screenshots

Compare two screenshots

run_stress_test

Run performance stress test

get_test_report

Get test results report

Key Features

  • UndoRedo Integration: All node/property operations support Ctrl+Z

  • Smart Type Parsing: "Vector2(100, 200)", "#ff0000", "Color(1,0,0)" auto-converted

  • Auto-Reconnect: Exponential backoff reconnection (1s → 2s → 4s ... → 60s max)

  • Heartbeat: 10s ping/pong keeps connection alive

  • Helpful Errors: Error responses include suggestions for next steps

Competitive Comparison

Tool Count

Category

Godot MCP Pro

GDAI MCP ($19)

tomyud1 (free)

Dokujaa (free)

Coding-Solo (free)

ee0pdt (free)

bradypp (free)

Project

7

5

4

0

2

2

2

Scene

9

8

11

9

3

4

5

Node

14

8

0

8

2

3

0

Script

8

5

6

4

0

5

0

Editor

9

5

1

5

1

3

2

Input

7

2

0

0

0

0

0

Runtime

19

0

0

0

0

0

0

Animation

6

0

0

0

0

0

0

TileMap

6

0

0

0

0

0

0

Theme/UI

6

0

0

0

0

0

0

Profiling

2

0

0

0

0

0

0

Batch/Refactor

8

0

0

0

0

0

0

Shader

6

0

0

0

0

0

0

Export

3

0

0

0

0

0

0

Resource

6

0

0

0

0

0

0

Physics

6

0

0

0

0

0

0

3D Scene

6

0

0

0

0

0

0

Particle

5

0

0

0

0

0

0

Navigation

6

0

0

0

0

0

0

Audio

6

0

0

0

0

0

0

AnimationTree

4

0

0

0

0

0

0

State Machine

3

0

0

0

0

0

0

Blend Tree

1

0

0

0

0

0

0

Analysis

4

0

0

0

0

0

0

Testing/QA

6

0

0

0

0

0

0

Asset/AI

0

0

1

6

0

0

0

Material

0

0

0

2

0

0

0

Other

0

0

9

5

5

2

1

Android Deploy

3

0

0

0

0

0

0

Total

172

~30

32

39

13

19

10

Feature Matrix

Feature

Godot MCP Pro

GDAI MCP ($19)

tomyud1 (free)

Dokujaa (free)

Coding-Solo (free)

Connection

WebSocket (real-time)

stdio (Python)

WebSocket

TCP Socket

Headless CLI

Undo/Redo

Yes

Yes

No

No

No

JSON-RPC 2.0

Yes

Custom

Custom

Custom

N/A

Auto-reconnect

Yes (exponential backoff)

N/A

No

No

N/A

Heartbeat

Yes (10s ping/pong)

No

No

No

No

Error suggestions

Yes (contextual hints)

No

No

No

No

Screenshot capture

Yes (editor + game)

Yes

No

No

No

Game input simulation

Yes (key/mouse/action/sequence)

Yes (basic)

No

No

No

Runtime inspection

Yes (scene tree + properties + monitor)

No

No

No

No

Signal management

Yes (connect/disconnect/inspect)

No

No

No

No

Browser visualizer

No

No

Yes

No

No

AI 3D mesh generation

No

No

No

Yes (Meshy API)

No

Exclusive Categories (No Competitor Has These)

Category

Tools

Why It Matters

Animation

6 tools

Create animations, add tracks, set keyframes — all programmatically

TileMap

6 tools

Set cells, fill rects, query tile data — essential for 2D level design

Theme/UI

6 tools

StyleBox, colors, fonts — build UI themes without manual editor work

Profiling

2 tools

FPS, memory, draw calls, physics — performance monitoring

Batch/Refactor

8 tools

Find by type, batch property changes, cross-scene updates, dependency analysis

Shader

6 tools

Create/edit shaders, assign materials, set parameters

Export

3 tools

List presets, get export commands, check templates

Physics

6 tools

Set up collision shapes, bodies, raycasts, and layer management

3D Scene

6 tools

Add meshes, cameras, lights, environment, GridMap support

Particle

5 tools

Create particles with custom materials, presets, and gradients

Navigation

6 tools

Configure navigation regions, agents, pathfinding, baking

Audio

6 tools

Complete audio bus system, effects, players, live management

AnimationTree

4 tools

Build state machines with transitions and blend trees

State Machine

3 tools

Advanced state machine management for complex animations

Testing/QA

6 tools

Automated testing, assertions, stress testing, screenshot comparison

Runtime

19 tools

Inspect and control game at runtime: inspect, record, replay, navigate

Architecture Advantages

Aspect

Godot MCP Pro

Typical Competitor

Protocol

JSON-RPC 2.0 (standard, extensible)

Custom JSON or CLI-based

Connection

Persistent WebSocket with heartbeat

Per-command subprocess or raw TCP

Reliability

Auto-reconnect with exponential backoff (1s→60s)

Manual reconnection required

Type Safety

Smart type parsing (Vector2, Color, Rect2, hex colors)

String-only or limited types

Error Handling

Structured errors with codes + suggestions

Generic error messages

Undo Support

All mutations go through UndoRedo system

Direct modifications (no undo)

Port Management

Auto-scan ports 6505-6509

Fixed port, conflicts possible

License

Proprietary — see LICENSE for details. Purchase includes lifetime updates.

F
license - not found
-
quality - not tested
A
maintenance

Maintenance

Maintainers
1dResponse time
5dRelease cycle
16Releases (12mo)
Issues opened vs closed

Latest Blog Posts

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