sfx
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- AlicenseNot gradedqualityBmaintenanceEnables AI agents to search, rank, and retrieve 330 synthesized sound effects, themes, and spoken lines, and to generate ready-to-paste playback code or whole-app sound kits through a zero-dependency stdio MCP interface.922 npmMIT
- AlicenseAqualityDmaintenanceEnables AI assistants to generate and control real-time audio synthesis through natural language descriptions using SuperCollider. Features 10 built-in synth types, pattern sequencing, audio recording, and server lifecycle management for creating sounds from simple English descriptions.111MIT
- AlicenseNot gradedqualityAmaintenanceGives coding agents the ability to hear and reason about audio by describing sounds, matching them to text, locating key moments, detecting realness, generating timelines, and critiquing soundtracks. It also lets agents synthesize and iteratively improve their own sounds in code.765MIT
- AlicenseNot gradedqualityFmaintenanceProvides audio playback functionality for AI agents, allowing them to play notification sounds when coding tasks are completed.1MIT
- AlicenseAqualityCmaintenanceGenerates four game-ready AI sound effect candidates from a text description, lets users audition them, and installs only the selected WAV into Unity, Godot, or generic game projects.614 npm1MIT
- AlicenseNot gradedqualityCmaintenanceEnables local generation of game sound effects from text prompts using Stability AI's Stable Audio Open model, with no API keys or per-generation cost.1MIT
TDQS
Scored across 9 tools
Each tool has a clearly distinct role: docs, render, preset render, preset listing, tweak, variations, playback, analysis, and saving presets. The only similar pair—render and render_preset—is disambiguated by input type (inline spec vs. named preset).
Most tools follow a consistent sfx_<verb>[_<object>] pattern (render, render_preset, list_presets, save_preset, analyze, play). Minor deviations: sfx_docs and sfx_variations are noun-style rather than verb-based, so the pattern is not perfectly consistent.
Nine tools is well-scoped for a sound design toolkit. Each tool covers a distinct stage of the workflow without unnecessary redundancy or bloat.
The surface covers the full design workflow: document, render, tweak, randomize, listen, analyze, and save presets. Minor gaps like deleting or editing presets and managing previous renders are absent but not blocking for core sound design.