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Cascadeur MCP
by gprethesh

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    TDQS

    A3.6/5.0

    Scored across 36 tools

    Disambiguation5/5

    Each tool targets a distinct resource or action: scene creation vs. opening vs. saving, pose reading vs. writing, viewport vs. camera, FBX import/export, API inspection vs. tool inspection, etc. Even similar-sounding tools like list_objects and get_object differ clearly in scope (list vs. exact). No overlapping purposes that would cause misselection.

    Naming Consistency5/5

    All tools follow the same cascadeur_verb_noun pattern with verbs like get, set, list, open, save, import, export, run, inspect, activate, select, capture, etc. The naming is entirely snake_case and verb-first, making it predictable and easy to navigate. No deviations or mixed conventions.

    Tool Count4/5

    With 36 tools, the count is on the high side but justified given the complexity of a full-featured 3D animation tool like Cascadeur. Each tool serves a distinct function across scene management, rig inspection, posing, animation, timeline, viewport, and FBX. It feels comprehensive rather than bloated, though it exceeds the typical 3-15 range.

    Completeness4/5

    The surface covers the core workflows: scene creation/opening/saving, FBX import/export, viewport control, object and rig inspection, selection, keyframe and interpolation editing, pose and batch animation, track management, and motion sampling. Minor gaps exist, such as no explicit scene deletion or object deletion/duplication, but these are not critical for the primary animation-focused purpose and can be worked around via other tools.

    Maintenance

    ActivitySlowing
    ResponsivenessNo issues