minesweeper-mcp
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@minesweeper-mcp start a new game for user u_abcd1234"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
minesweeper-mcp (stdio)
Rails 8 で動く Minesweeper Web/API を操作する stdio MCP server です。
Claude Code / Claude Desktop などの MCP Host からツールとして呼び出します。
起動:
npx minesweeper-mcp(公開後)通信: stdio(stdout は MCP プロトコル専用 / ログは stderr のみ)
操作: Rails の REST API に対して
start/open/flag/chord/endを呼ぶ
API: minesweeper-for-ai
Quick Start
1) 必要要件
Node.js 22+(推奨: 24+)
Rails 側の Web/API が起動していること
2) 環境変数
MINESWEEPER_BASE_URL(必須):https://example.com(末尾スラッシュなし推奨)MINESWEEPER_BEARER_TOKEN(操作系に必須): Rails 側で発行した token
例:
export MINESWEEPER_BASE_URL="https://example.com"
export MINESWEEPER_BEARER_TOKEN="xxxxxx"3) ローカル起動(開発中)
npm install
npm run build
node dist/index.js詳細: docs/development.md
Related MCP server: Angular Bootstrap MCP Server
MCPの設定方法(Host側)
MCP Host(Claude Desktop / Claude Code など)の設定ファイルに、stdioサーバとして登録します。
ローカルで動かす場合は dist/index.js を指定し、環境変数を渡してください。
ローカル開発(distを直接起動)
{
"mcpServers": {
"minesweeper": {
"command": "node",
"args": ["/ABSOLUTE/PATH/TO/minesweeper-mcp/dist/index.js"],
"env": {
"MINESWEEPER_BASE_URL": "http://localhost:3000",
"MINESWEEPER_BEARER_TOKEN": "YOUR_TOKEN"
}
}
}
}公開後(npxで起動)
{
"mcpServers": {
"minesweeper": {
"command": "npx",
"args": ["-y", "github:geeknees/minesweeper-mcp"],
"env": {
"MINESWEEPER_BASE_URL": "https://example.com",
"MINESWEEPER_BEARER_TOKEN": "YOUR_TOKEN"
}
}
}
}設定ファイルの場所や再読み込み方法は、使用しているMCP Hostのドキュメントに従ってください。
Docs
MCP tool reference:
docs/tools.mdDevelopment guide:
docs/development.mdRails API overview:
docs/api.mdBackground article:
docs/minesweeper-mcp-article.md
License
MIT
Available Tools
7 toolsgame_chordC
Chord a cell in a game.
Inputs: public_id (required), x (required), y (required).
game_endC
End a game.
Inputs: public_id (required).
game_flagC
Toggle a flag on a cell.
Inputs: public_id (required), x (required), y (required).
game_openC
Open a cell in a game.
Inputs: public_id (required), x (required), y (required).
game_stateC
Fetch the public state for a game.
Inputs: public_id (required).
user_gamesC
List public games for a user slug.
Inputs: user_slug.
user_startC
Start a new game for a user slug.
Inputs: user_slug.
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections.
Loading tool schema changelog…
TDQS
Scored across 7 tools
Each tool has a clearly distinct purpose with no ambiguity: chord, end, flag, open, state, list games, and start game are all unique actions in the Minesweeper domain. The descriptions clearly differentiate between game manipulation actions (chord, flag, open), game lifecycle actions (end, start), and query actions (state, list).
All tools follow a perfectly consistent verb_noun pattern with 'game_' or 'user_' prefixes indicating the resource type. The naming is systematic and predictable: game_chord, game_end, game_flag, game_open, game_state, user_games, user_start. This consistency makes the tool set easy to understand and navigate.
With 7 tools, this is well-scoped for a Minesweeper game server. Each tool earns its place by covering essential operations: starting/ending games, cell interactions (open, flag, chord), state retrieval, and game listing. The count is neither too thin nor bloated, perfectly matching the domain's requirements.
The tool surface provides complete coverage for Minesweeper gameplay. It includes all core operations: starting a game (user_start), ending it (game_end), cell interactions (open, flag, chord), state monitoring (game_state), and discovery (user_games). There are no obvious gaps—agents can fully manage the game lifecycle and player interactions without dead ends.
Maintenance
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