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The Game Crafter MCP Server

npm MCP Registry License: MIT CI alex-gon/thegamecrafter-mcp-server MCP server

An MCP server that connects AI assistants to The Game Crafter API, letting you design, manage, and price tabletop games through natural conversation.

Browse the component catalog, create game projects, add card decks and boards, upload artwork, and get instant pricing estimates — all through your AI assistant.

The Game Crafter MCP server

Who it's for

Indie board game designers, tabletop creators, and TGC users who want to manage their projects through an AI assistant instead of navigating the TGC web interface manually.

Related MCP server: @onlyflows/servicenow-mcp

Prerequisites

Installation

Option 1: Remote (hosted on Apify) — no install needed

Connect to the hosted server at:

https://chillbot3000--tgc-mcp-server.apify.actor/mcp

No local setup required. Provide your TGC credentials when you call the authenticate tool. Usage is billed per operation via Apify's pay-per-event model (~$0.09 per typical session).

Also available on Glama Connectors.

Option 2: Local (via npx)

Add the server to your Claude Desktop configuration (~/Library/Application Support/Claude/claude_desktop_config.json on macOS):

{
  "mcpServers": {
    "thegamecrafter": {
      "command": "npx",
      "args": ["-y", "@alex-gon/tgc-mcp-server"],
      "env": {
        "TGC_API_KEY_ID": "your-api-key-id",
        "TGC_USERNAME": "your-tgc-username",
        "TGC_PASSWORD": "your-tgc-password"
      }
    }
  }
}

Restart Claude Desktop. The server will be downloaded automatically and appear in your MCP connections.

git clone https://github.com/alex-gon/thegamecrafter-mcp-server.git
cd thegamecrafter-mcp-server
npm install && npm run build

Then use "command": "node" and "args": ["/absolute/path/to/dist/index.js"] in the config above.

Configuration

Variable

Required

Description

TGC_API_KEY_ID

Yes

Your TGC API key ID

TGC_USERNAME

Yes

Your TGC account username

TGC_PASSWORD

Yes

Your TGC account password

TGC_API_BASE

No

API base URL (defaults to https://www.thegamecrafter.com/api)

TGC_UPLOAD_BASE_DIR

No

Restrict file uploads to this directory (defaults to working directory)

See .env.example for a template.

Available tools

Tools

Tool

Description

Auth

authenticate

Create a TGC session (accepts credentials as params or uses env vars)

No

logout

Destroy the current TGC session

Yes

get_game_catalog

Browse printable component types (cards, boards, boxes)

No

get_component_sizes

Get pixel dimensions and finished inches for component types

No

get_component_details

Get detailed info for a component type or game part

No

get_my_designers

List designer profiles for the authenticated user

Yes

get_my_games

List all games for a designer (paginated)

Yes

get_game_details

Get full game info with components, files, and pricing

Yes

create_game

Create a new game project under a designer

Yes

update_game

Update a game's name, description, or visibility

Yes

delete_game

Permanently delete a game project

Yes

add_component_to_game

Add a printable component or stock part to a game

Yes

upload_file

Upload an image to a TGC folder (from disk or URL)

Yes

get_pricing_estimate

Get per-component cost breakdown for a game

Yes

Resources

URI

Description

tgc://catalog

Full catalog of printable component types (cached 30 min)

tgc://game/{id}/summary

Complete summary of a game project

tgc://component-sizes

Pixel dimensions for all component types (cached 30 min)

Prompts

Prompt

Description

new_game_setup

Guided workflow for creating a complete game project with components

estimate_game_cost

Step-by-step cost estimation for an existing game

Example prompts

Try saying these to your AI assistant:

  • "Show me all my games on The Game Crafter with their component lists"

  • "Create a new card game called Stellar Drift with a standard poker deck and tuck box"

  • "What pixel dimensions do I need for a poker card face image?"

  • "Upload this image and assign it as the front face of my card deck"

  • "Estimate the cost of my game based on its current components"

  • "Help me set up a new game project from scratch — walk me through it"

  • "What component types are available for board games?"

  • "Delete my test game project"

Limitations

  • Rate limits — The server enforces 3 requests/second to TGC (below their 4/sec limit) with per-session budgets of 500 reads and 200 writes.

  • Authentication — Credentials can be passed as authenticate tool parameters (required for remote usage) or via environment variables (for local stdio). OAuth 2.1 support is planned for a future release.

  • File uploads — Maximum 50 MB per file. Images must be between 50x50 and 10,000x10,000 pixels. Supported formats: PNG, JPG, GIF, BMP, TIFF, SVG, WebP, PDF.

  • Transport — Stdio for local usage. Remote HTTP available via the hosted Apify endpoint.

  • Read-only catalog — The component catalog and pricing come from TGC and cannot be modified.

Contributing

Bug reports and pull requests are welcome. Please open an issue first to discuss what you'd like to change.

To run the development server:

cp .env.example .env    # fill in your credentials
npm run dev             # starts with tsx + hot reload
npm test                # run the test suite

License

MIT

Available Tools

14 tools
add_component_to_gameA

Add a printable component (card deck, board, box, etc.) or stock part to a game. Use a catalog identity (e.g., 'BridgeDeck') for printable components, or a stock part UUID. Requires authentication.

Inputs: game_id (required), part_id (required), quantity (required), name.

authenticateA

Create a TGC session using stored credentials. Must be called before any tool that requires authentication.

Inputs: no named parameters.

create_gameA

Create a new game project under a designer. Requires authentication.

Inputs: name (required), designer_id (required), description.

delete_gameA
Destructive

Permanently delete a game project. This action cannot be undone.

Inputs: game_id (required).

get_component_detailsB
Read-only

Get detailed information about a component type by catalog identity (e.g., 'BridgeDeck') or a game part by UUID.

Inputs: part_id (required).

get_component_sizesA
Read-only

Get pixel dimensions (width, height, bleed, safe zone) and finished inches for TGC component types. Use this to determine correct image sizes before uploading artwork. No authentication required.

Inputs: part_id.

get_game_catalogA
Read-only

Browse TGC printable component types (cards, boards, boxes, etc.). No authentication required.

Inputs: category.

get_game_detailsA
Read-only

Get full game info including name, description, component list with quantities, file references, and pricing. Use this to review a game before making changes. Requires authentication.

Inputs: game_id (required).

get_my_designersA
Read-only

List designer profiles for the authenticated user. Returns designer ID, name, and user ID. Use the designer_id with get_my_games or create_game. Requires authentication.

Inputs: no named parameters.

get_my_gamesA
Read-only

List all games for a designer with name, ID, and status. Returns paginated results. Requires a designer_id from get_my_designers. Requires authentication.

Inputs: designer_id (required), page_number.

get_pricing_estimateA
Read-only

Get per-component cost breakdown and total price for a game at various order quantities. The game must have components added first via add_component_to_game. Requires authentication.

Inputs: game_id (required).

logoutA
Destructive

Destroy the current TGC session.

Inputs: no named parameters.

update_gameB

Update a game's name, description, or visibility. Requires authentication.

Inputs: game_id (required), name, description, is_public.

upload_fileA

Upload an image file to a TGC folder for use in a game component. This is a heavyweight operation — avoid calling repeatedly in quick succession. Requires authentication.

Inputs: folder_id (required), file_path, url, filename.

Tool Schema Changelog

Recent tool additions, removals, and schema changes observed during successful MCP inspections.

Loading tool schema changelog…

    TDQS

    A4.2/5.0

    Scored across 14 tools

    Disambiguation5/5

    Each tool has a distinct, well-defined purpose with no overlap. For example, get_component_sizes is purely for dimensions, while get_component_details provides component info, and add_component_to_game is for adding components to games. The descriptions clearly differentiate actions like create_game, update_game, and delete_game.

    Naming Consistency5/5

    All tool names follow a consistent verb_noun pattern (e.g., add_component_to_game, create_game, get_game_details). The naming is uniform across all 14 tools, using snake_case throughout with clear action verbs like 'get', 'create', 'update', and 'delete'.

    Tool Count5/5

    With 14 tools, this server is well-scoped for managing game projects on The Game Crafter platform. It covers authentication, game lifecycle, component management, file uploads, and pricing, which aligns perfectly with the domain's needs without being excessive or insufficient.

    Completeness5/5

    The toolset provides complete coverage for the game design and publishing workflow. It includes authentication (authenticate/logout), game CRUD (create_game, get_my_games, update_game, delete_game), component handling (add_component_to_game, get_component_details, get_component_sizes), file management (upload_file), and pricing (get_pricing_estimate), with no apparent gaps for core operations.

    Maintenance

    ActivityNo data
    ResponsivenessOutdated data

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