The Game Crafter
This server connects AI assistants to The Game Crafter (TGC) API, enabling you to design, manage, and price tabletop games through natural conversation.
Authentication & Session Management
Authenticate with TGC using stored credentials and log out to destroy the session.
Component Catalog Exploration
Browse the full TGC printable component catalog (cards, boards, boxes, etc.) with optional category filtering.
Retrieve pixel dimensions, bleed, and safe zone specs for artwork preparation.
Game Project Management
List designer profiles and associated games (paginated).
Create new game projects, update their name, description, or public visibility, and permanently delete them.
Get full game details including components, files, and pricing.
Component & File Management
Add printable components (card decks, boards, boxes, etc.) or stock parts to a game with specified quantities.
Upload image files to TGC folders from local disk or a public URL.
Pricing Estimation
Get per-component cost breakdowns and total pricing estimates at various order quantities.
Guided Workflows
Use step-by-step guided prompts for setting up a new game project or estimating game costs.
The Game Crafter MCP Server
An MCP server that connects AI assistants to The Game Crafter API, letting you design, manage, and price tabletop games through natural conversation.
Browse the component catalog, create game projects, add card decks and boards, upload artwork, and get instant pricing estimates — all through your AI assistant.
Who it's for
Indie board game designers, tabletop creators, and TGC users who want to manage their projects through an AI assistant instead of navigating the TGC web interface manually.
Related MCP server: @onlyflows/servicenow-mcp
Prerequisites
Node.js 18 or later
A TGC account — sign up here
A TGC API key — generate one here
Installation
Option 1: Remote (hosted on Apify) — no install needed
Connect to the hosted server at:
https://chillbot3000--tgc-mcp-server.apify.actor/mcpNo local setup required. Provide your TGC credentials when you call the authenticate tool. Usage is billed per operation via Apify's pay-per-event model (~$0.09 per typical session).
Also available on Glama Connectors.
Option 2: Local (via npx)
Add the server to your Claude Desktop configuration (~/Library/Application Support/Claude/claude_desktop_config.json on macOS):
{
"mcpServers": {
"thegamecrafter": {
"command": "npx",
"args": ["-y", "@alex-gon/tgc-mcp-server"],
"env": {
"TGC_API_KEY_ID": "your-api-key-id",
"TGC_USERNAME": "your-tgc-username",
"TGC_PASSWORD": "your-tgc-password"
}
}
}
}Restart Claude Desktop. The server will be downloaded automatically and appear in your MCP connections.
git clone https://github.com/alex-gon/thegamecrafter-mcp-server.git
cd thegamecrafter-mcp-server
npm install && npm run buildThen use "command": "node" and "args": ["/absolute/path/to/dist/index.js"] in the config above.
Configuration
Variable | Required | Description |
| Yes | Your TGC API key ID |
| Yes | Your TGC account username |
| Yes | Your TGC account password |
| No | API base URL (defaults to |
| No | Restrict file uploads to this directory (defaults to working directory) |
See .env.example for a template.
Available tools
Tools
Tool | Description | Auth |
| Create a TGC session (accepts credentials as params or uses env vars) | No |
| Destroy the current TGC session | Yes |
| Browse printable component types (cards, boards, boxes) | No |
| Get pixel dimensions and finished inches for component types | No |
| Get detailed info for a component type or game part | No |
| List designer profiles for the authenticated user | Yes |
| List all games for a designer (paginated) | Yes |
| Get full game info with components, files, and pricing | Yes |
| Create a new game project under a designer | Yes |
| Update a game's name, description, or visibility | Yes |
| Permanently delete a game project | Yes |
| Add a printable component or stock part to a game | Yes |
| Upload an image to a TGC folder (from disk or URL) | Yes |
| Get per-component cost breakdown for a game | Yes |
Resources
URI | Description |
| Full catalog of printable component types (cached 30 min) |
| Complete summary of a game project |
| Pixel dimensions for all component types (cached 30 min) |
Prompts
Prompt | Description |
| Guided workflow for creating a complete game project with components |
| Step-by-step cost estimation for an existing game |
Example prompts
Try saying these to your AI assistant:
"Show me all my games on The Game Crafter with their component lists"
"Create a new card game called Stellar Drift with a standard poker deck and tuck box"
"What pixel dimensions do I need for a poker card face image?"
"Upload this image and assign it as the front face of my card deck"
"Estimate the cost of my game based on its current components"
"Help me set up a new game project from scratch — walk me through it"
"What component types are available for board games?"
"Delete my test game project"
Limitations
Rate limits — The server enforces 3 requests/second to TGC (below their 4/sec limit) with per-session budgets of 500 reads and 200 writes.
Authentication — Credentials can be passed as
authenticatetool parameters (required for remote usage) or via environment variables (for local stdio). OAuth 2.1 support is planned for a future release.File uploads — Maximum 50 MB per file. Images must be between 50x50 and 10,000x10,000 pixels. Supported formats: PNG, JPG, GIF, BMP, TIFF, SVG, WebP, PDF.
Transport — Stdio for local usage. Remote HTTP available via the hosted Apify endpoint.
Read-only catalog — The component catalog and pricing come from TGC and cannot be modified.
Contributing
Bug reports and pull requests are welcome. Please open an issue first to discuss what you'd like to change.
To run the development server:
cp .env.example .env # fill in your credentials
npm run dev # starts with tsx + hot reload
npm test # run the test suiteLicense
Available Tools
14 toolsadd_component_to_gameA
Add a printable component (card deck, board, box, etc.) or stock part to a game. Use a catalog identity (e.g., 'BridgeDeck') for printable components, or a stock part UUID. Requires authentication.
Inputs: game_id (required), part_id (required), quantity (required), name.
authenticateA
Create a TGC session using stored credentials. Must be called before any tool that requires authentication.
Inputs: no named parameters.
create_gameA
Create a new game project under a designer. Requires authentication.
Inputs: name (required), designer_id (required), description.
delete_gameADestructive
Permanently delete a game project. This action cannot be undone.
Inputs: game_id (required).
get_component_detailsBRead-only
Get detailed information about a component type by catalog identity (e.g., 'BridgeDeck') or a game part by UUID.
Inputs: part_id (required).
get_component_sizesARead-only
Get pixel dimensions (width, height, bleed, safe zone) and finished inches for TGC component types. Use this to determine correct image sizes before uploading artwork. No authentication required.
Inputs: part_id.
get_game_catalogARead-only
Browse TGC printable component types (cards, boards, boxes, etc.). No authentication required.
Inputs: category.
get_game_detailsARead-only
Get full game info including name, description, component list with quantities, file references, and pricing. Use this to review a game before making changes. Requires authentication.
Inputs: game_id (required).
get_my_designersARead-only
List designer profiles for the authenticated user. Returns designer ID, name, and user ID. Use the designer_id with get_my_games or create_game. Requires authentication.
Inputs: no named parameters.
get_my_gamesARead-only
List all games for a designer with name, ID, and status. Returns paginated results. Requires a designer_id from get_my_designers. Requires authentication.
Inputs: designer_id (required), page_number.
get_pricing_estimateARead-only
Get per-component cost breakdown and total price for a game at various order quantities. The game must have components added first via add_component_to_game. Requires authentication.
Inputs: game_id (required).
logoutADestructive
Destroy the current TGC session.
Inputs: no named parameters.
update_gameB
Update a game's name, description, or visibility. Requires authentication.
Inputs: game_id (required), name, description, is_public.
upload_fileA
Upload an image file to a TGC folder for use in a game component. This is a heavyweight operation — avoid calling repeatedly in quick succession. Requires authentication.
Inputs: folder_id (required), file_path, url, filename.
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections.
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TDQS
Scored across 14 tools
Each tool has a distinct, well-defined purpose with no overlap. For example, get_component_sizes is purely for dimensions, while get_component_details provides component info, and add_component_to_game is for adding components to games. The descriptions clearly differentiate actions like create_game, update_game, and delete_game.
All tool names follow a consistent verb_noun pattern (e.g., add_component_to_game, create_game, get_game_details). The naming is uniform across all 14 tools, using snake_case throughout with clear action verbs like 'get', 'create', 'update', and 'delete'.
With 14 tools, this server is well-scoped for managing game projects on The Game Crafter platform. It covers authentication, game lifecycle, component management, file uploads, and pricing, which aligns perfectly with the domain's needs without being excessive or insufficient.
The toolset provides complete coverage for the game design and publishing workflow. It includes authentication (authenticate/logout), game CRUD (create_game, get_my_games, update_game, delete_game), component handling (add_component_to_game, get_component_details, get_component_sizes), file management (upload_file), and pricing (get_pricing_estimate), with no apparent gaps for core operations.
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