Lichess Coach MCP
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TDQS
Scored across 9 tools
Each tool targets a distinct resource: games, players, analysis, positions, endgames, puzzles, and openings. The only real overlaps are get_game vs recent_games (single fetch vs list) and get_puzzle vs puzzle_of_the_day (same content, different source), but descriptions clearly separate them.
Consistent snake_case throughout with a dominant verb_noun pattern (get_game, get_player, get_puzzle, find_mistakes, evaluate_position). A few noun-only names (recent_games, tablebase, puzzle_of_the_day, opening_stats) break the pattern slightly but remain readable and predictable.
Nine tools is well-scoped for a chess coaching domain, covering games, players, analysis, positions, endgames, puzzles, and openings without redundancy.
Strong lifecycle coverage: player lookup, game retrieval, mistake analysis, position evaluation, tablebase, puzzles, and opening stats. Minor gaps like game search or puzzle-by-theme browsing exist but core coaching workflows are fully supported.