RPG MCP Server
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TDQS
Scored across 7 tools
Each tool has a distinct, non-overlapping purpose: createGame initializes, getGame retrieves state, progressStory advances narrative, promptUserActions presents choices, selectAction processes user input, selectRestart handles restart, and updateGame modifies state. No ambiguity between tools.
All tool names follow a consistent camelCase verb_noun pattern (e.g., createGame, progressStory, promptUserActions). Names are descriptive and predictable.
With 7 tools, the set is well-scoped for an RPG server, covering essential operations (create, read, update, progression, user interaction, restart) without unnecessary bloat or gaps.
The tools form a complete lifecycle: create → progress → prompt → select → update → (loop or restart). All necessary stages for dynamic narrative gameplay are present, and the flow is clearly documented.