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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": false
}
prompts
{
  "listChanged": false
}
resources
{
  "subscribe": false,
  "listChanged": false
}
experimental
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
createGameA

Initializes a new chess game session. Returns the Game ID and instructions.

waitForNextTurnA

Blocks until it is the Agent's turn (or User's turn via Agent proxy). Waits up to 30 seconds for the opponent to move.

finishTurnA

Submits a move and returns the updated state or a precise failure.

joinGameA

Joins an existing chess game. Returns the current board state and turn information.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A4/5.0

Scored across 4 tools

Disambiguation5/5

Each tool has a distinct role: createGame starts a game, joinGame enters an existing game, waitForNextTurn blocks until the agent's turn, and finishTurn submits a move. There is no meaningful boundary overlap between these operations.

Naming Consistency5/5

All tool names use the same imperative camelCase style and mostly follow a verb + object pattern: createGame, joinGame, waitForNextTurn, finishTurn. The naming is predictable and consistent across the set.

Tool Count5/5

Four tools is well-scoped for a turn-based chess workflow: create, join, wait, and move. Each tool earns its place and there are no redundant tools.

Completeness4/5

The core chess lifecycle is covered: start or join a game, wait for a turn, submit a move, and get updated state. Minor optional gaps remain, such as resigning, listing active games, or an explicit get-board/status tool, but agents can work around these using the returned board state.

Maintenance

ActivityMaintained
ResponsivenessNo issues