A headless-first Model Context Protocol server for safe, deterministic Blender automation, exposing typed tools to inspect scenes and render previews without arbitrary command execution.
Enables safe, repeatable preparation of game characters in Blender through high-level MCP tools for validation, import, normalization, action renaming, and GLB export, with dry-run by default and loopback-only security.
Enables LLMs to control Blender for 3D scene creation, object manipulation, material assignment, shader configuration, modifier application, keyframing, and rendering via the Model Context Protocol.
Enables interactive control of Blender for 3D scene manipulation, geometry creation, material application, and viewport rendering via natural language prompts through the Model Context Protocol.