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Alternatives to STS2 Modding MCP

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    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables any general-purpose agent to mod IL2CPP, Mono (.NET), and Unreal games by resolving hook targets from engine metadata rather than memory guessing. Provides 45 tools covering the full workflow of finding a game, indexing types/fields/methods, injecting a Frida probe, hooking methods, and reading or writing game memory.
      MIT
    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables an MCP agent to observe and command Slay the Spire 2 game state via HTTP, and optionally autopilot combat with a local deterministic policy, without LLM in the critical path.
      MIT
    • F
      license
      Not graded
      quality
      A
      maintenance
      Enables AI agents to play Slay the Spire 2 by exposing game state and actions through an MCP server, supporting combat, rewards, and run management.
      339
      -
    • A
      license
      B
      quality
      B
      maintenance
      Enables Baldur's Gate 3 modders to look up game data across base-game and mod layers, run static lint checks on stats and progressions, test changes in a running game through the Script Extender, and export mods for Larian Toolkit/mod.io publishing. It also packs, deploys and restarts the game so mods can be iterated on without leaving the assistant.
      44
      1
      MIT
    • F
      license
      A
      quality
      C
      maintenance
      Enables AI assistants to develop Desynced mods by providing direct access to the game's Lua API reference, base-game source, live logs, and installed mods, plus live control via a debugger link for evaluating and reloading Lua in the running game.
      9
      2
      -
    • A
      license
      Not graded
      quality
      B
      maintenance
      A runtime inspection and automation toolkit that enables MCP clients to interact with live Unity game sessions through a dedicated bridge plugin. It allows users to browse scene hierarchies, inspect component fields, search text elements, and modify game object properties in real-time.
      6
      MIT