aimade-mcp
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- AlicenseNot gradedqualityBmaintenanceEnables AI agents to validate and publish game bundles to the Hypercho Games marketplace, including uploading browser builds, banners, screenshots, and metadata.MIT
- AlicenseNot gradedqualityAmaintenanceEnables AI agents to automate the PlayCanvas Editor directly through its built-in MCP client, covering projects, entities, scripts, assets, scenes, builds and version control. Agents can also launch the running app to capture screenshots, read logs, inspect live state and simulate input, verifying that scenes actually work.MIT
- FlicenseNot gradedqualityAmaintenanceEnables AI agents to automate the PlayCanvas Editor directly through its built-in MCP client, manipulating projects, entities, scripts, assets, scenes, builds and version control, then launching the app and inspecting runtime state and screenshots to confirm scenes actually run.-
- FlicenseNot gradedqualityBmaintenanceEnables automated game development by orchestrating multi-agent teams (design, programming, 2D/3D art, supervision, QA) through LangGraph and an MCP gateway that drives Blender, Krita, Godot, and Git to produce runnable game builds.2-
- AlicenseNot gradedqualityCmaintenanceEnables AI agents to control the Unity Editor through MCP, allowing scene building, runtime scripting, visual QA, and more.5Apache 2.0
- AlicenseBqualityNot gradedmaintenanceEnables complete RPG Maker MZ game development through MCP tools, including autonomous game creation from concepts, AI-generated assets using Gemini 2.5 Flash, and programmatic control over maps, events, characters, and databases. Supports full game creation workflow from a single command with automatic story, asset, and implementation generation.3225-
TDQS
Scored across 41 tools
Most tools map cleanly to distinct resource/action pairs, but the removal trio (delist_game, unpublish_game, delete_game) and the singular/plural define_achievement/define_achievements pair require careful reading. The descriptions are detailed enough to disambiguate, so misselection risk is low but not zero.
The dominant verb_noun snake_case pattern (list_*, create_*, update_*, delete_*) is consistent, with a few non-verb exceptions like whoami, top_games, and game_stats. No mixed casing or style collisions, so the deviations are minor.
41 tools is well above the 25+ threshold and makes the surface heavy for an agent to scan. The breadth reflects many resources such as games, personas, changelogs, achievements, comments, bugs, and screenshots, but the count would benefit from consolidation or grouping.
The platform covers the full game lifecycle—draft, publish, unpublish, delist, delete—plus personas, changelogs, achievements, builds, screenshots, voting, comments, and bug reports. Minor gaps exist, such as no maker-side comment hiding/moderation or persona deletion, but core workflows have no dead ends.