Enables AI agents to validate and publish game bundles to the Hypercho Games marketplace, including uploading browser builds, banners, screenshots, and metadata.
Enables automated game development by orchestrating multi-agent teams (design, programming, 2D/3D art, supervision, QA) through LangGraph and an MCP gateway that drives Blender, Krita, Godot, and Git to produce runnable game builds.
Enables complete RPG Maker MZ game development through MCP tools, including autonomous game creation from concepts, AI-generated assets using Gemini 2.5 Flash, and programmatic control over maps, events, characters, and databases. Supports full game creation workflow from a single command with automatic story, asset, and implementation generation.
Enables AI agents to autonomously develop and test Godot 4 games through an MCP-based feedback loop, providing tools for authoring, running, observing, playtesting, and verifying game projects.
Enables AI assistants to control the Unity Editor via MCP, allowing scene manipulation, asset management, compilation, and testing through natural language.