AI-native open-source 2D game engine whose MCP server exposes every editor operation to coding agents as typed commands, so an agent can build, run, and verify a game inside the editor. It runs locally on macOS, Windows, and Linux with no cloud service or API key.
Connects AI agents to game engines at 60 FPS, enabling deterministic physics simulation, AI-to-rig animation synthesis, and safe sandboxed physics state control through the Model Context Protocol.
An AI-native game engine MCP server that enables AI agents to create, modify, and run games using 53 tools for scene creation, physics, audio, 3D rendering, and AI-generated images and music.
Enables AI agents to control and manipulate live 3D scenes across frameworks like Three.js, A-Frame, and Babylon.js using a comprehensive set of object and environment tools. It features an integrated in-world chat system that allows for real-time scene modifications directly from within the 3D canvas.