spawn_actor
Spawn actors into the loaded level by providing a class path and optional position, rotation, scale, and label.
Instructions
Spawn an actor into the loaded level.
Args:
class_path: Object path of the class to spawn. Either a native class
(e.g. "/Script/Engine.StaticMeshActor") or a Blueprint class
asset path (e.g. "/Game/Devices/BP_MyDevice.BP_MyDevice"). Use
list_content_assets or execute_python to discover available
Fortnite device/prop Blueprint paths.
location: World location {"x", "y", "z"} in cm. Defaults to origin.
rotation: World rotation {"pitch", "yaw", "roll"} in degrees.
scale: Actor scale {"x", "y", "z"}. Defaults to (1, 1, 1).
label: Optional editor display name (shown in the World Outliner).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| label | No | ||
| scale | No | ||
| location | No | ||
| rotation | No | ||
| class_path | Yes |