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    TDQS

    A4.1/5.0

    Scored across 11 tools

    Disambiguation4/5

    Most tools have clearly distinct purposes, but list_actors and get_selected_actors overlap somewhat in returning actor information, and execute_python is a catch-all that could be confused with dedicated tools if misused. Descriptions are clear enough to resolve ambiguity.

    Naming Consistency5/5

    All tool names follow a consistent verb_noun pattern with snake_case, using predictable verbs like list, get, set, delete, spawn, duplicate, and save. No mixed conventions or vague naming.

    Tool Count5/5

    11 tools is well within the ideal 3-15 range for a UEFN editor server. Each tool covers a distinct editor operation without unnecessary bloat, making the surface manageable and focused.

    Completeness4/5

    The tool set covers core actor lifecycle (spawn, read, update, delete, duplicate), saving, content browsing, and editor status. Missing operations like property editing or asset creation are mitigated by the execute_python escape hatch, which allows arbitrary editor access.

    Maintenance

    ActivitySlowing
    ResponsivenessNo issues