Hated WoW MCP
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Hated WoW MCPWhat does C_Item.GetItemInfo return?"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Hated WoW MCP
An MCP server for writing World of Warcraft addons. Free and open source.
It gives your AI assistant three things it otherwise guesses at: the in-game Lua API for the client you are targeting, Blizzard's own shipped UI source so it can see how the game itself does something, and the game's art and file data so texture references are real rather than invented.
19 tools. Works with Claude Desktop, Claude Code, Cursor, Cline, and anything else that speaks MCP.
☕ Support this project
Hated WoW MCP is free and always will be. If it saves you time, you can buy me a coffee — it genuinely helps keep it maintained through patch cycles.
buymeacoffee.com/rdygaming
Everything here is about code that runs inside the client. There is no Battle.net web API in this server — no armory lookups, no auction house.
Quick start
Requires Node 20+ and git on your PATH.
git clone https://github.com/RdyGaming/hated-wow-mcp.git
cd hated-wow-mcp
npm install
npm run build
npm run sync-all
npm testBefore you run
sync-all: open https://wago.tools/ once in your browser and let the page fully load. wago.tools sits behind bot protection, and visiting it first from the same connection lets the atlas download through. Skip this and the atlas step may fail with HTTP 403.
npm run sync-all downloads the game data (a ~44 MB shallow clone of Blizzard's
UI source and a ~149 MB listfile). Give it a few minutes on first run. npm test
should report 46 passed, 0 failed.
On Windows you can run setup.cmd instead, which does all five steps and prints
the exact path you need for the next section.
Related MCP server: WoW Server MCP
Add it to your client
Every client needs the absolute path to dist/index.js. Print it:
node -e "console.log(require('path').resolve('dist/index.js'))"Claude Code
One command — no file editing:
claude mcp add wow -- node /absolute/path/to/hated-wow-mcp/dist/index.jsAdd -s user to make it available in every project instead of just the current
one. Verify with claude mcp list.
Claude Desktop
Edit your config file:
OS | Path |
Windows |
|
macOS |
|
Windows Store install? If that path doesn't exist, look under
%LOCALAPPDATA%\Packages\Claude_*\LocalCache\Roaming\Claude\instead.
Add the mcpServers block. If the file already has other keys, keep them —
merge this in rather than replacing the file:
{
"mcpServers": {
"wow": {
"command": "node",
"args": ["C:\\absolute\\path\\to\\hated-wow-mcp\\dist\\index.js"],
"env": {
"WOW_DEFAULT_FLAVOR": "mainline"
}
}
}
}On Windows, backslashes must be doubled in JSON. On macOS/Linux use a normal
path like /Users/you/hated-wow-mcp/dist/index.js.
Then fully quit Claude Desktop from the system tray and reopen it — closing the window is not enough, and the config is only read at startup.
Cursor / Cline / Windsurf / other MCP clients
Same JSON block as above. Cursor reads .cursor/mcp.json in your project, or
~/.cursor/mcp.json globally. See mcp-config.example.json in this repo.
Verify it worked
Ask your assistant: "Using the WoW MCP, what does C_Item.GetItemInfo return?" You should get a full 18-value signature. Or run the server directly:
npm run list-toolsConfiguration
All settings are optional — see .env.example.
Variable | Purpose |
| Client to answer for when a tool call doesn't name one: |
| Your WoW folder. Auto-detected if unset. |
| AddOns folder the file tools read and write. Confines them to that directory. |
What it knows
Data set | Contents | Source |
Lua API index | 6,335 functions, 1,783 events, 1,676 enums/structures, 6,704 globals (retail; Classic and Classic Era indexed separately) | Blizzard's own generated |
UI source | 4,036 files across 348 | Same mirror |
UI schema | Blizzard's | Same mirror |
File index | 172,175 interface files including 36,624 icons, mapped to FileDataIDs | |
Atlas index | 17,465 named | wago.tools DB2 exports |
All of it is synced from public mirrors by scripts in scripts/, so it tracks
patches without anyone hand-maintaining a list.
Tools
API reference
Tool | Purpose |
| Find a function with its full argument and return signature |
| Find an event and its payload arguments, in order |
| Find an |
| Compare availability across retail / Classic / Classic Era |
| Show which indexes are loaded and when they were synced |
Blizzard's UI source
Tool | Purpose |
| Find an inheritable XML template, with its inheritance chain |
| Find a mixin by name or by one of its methods |
| Regex-search all 4,036 shipped Lua/XML files |
| Read a shipped source file in context |
| List the |
Authoring
Tool | Purpose |
| Removed/moved APIs, unknown events, taint, performance traps |
| Validate interface XML against Blizzard's |
| Validate a |
| Generate a working addon skeleton |
| Report local installs and installed addons |
Game data and art
Tool | Purpose |
| Path ↔ FileDataID, both directions |
| Find an icon and get both usable reference forms |
| Find a |
| Show which game data sets are synced |
Why the linter is worth running
It is built on the per-flavor index rather than a hand-written deprecation list, so it knows things that are true for the client you are targeting:
$ wow_lua_lint --flavor mainline
local n = GetContainerNumSlots(0)
1:9 warning api/moved-to-namespace
"GetContainerNumSlots" has moved into a namespace in Retail (Midnight)…
-> C_Container.GetContainerNumSlotsThe same code is clean on Classic, because there the global still exists. That distinction is derived from Blizzard's data, not asserted by hand.
It also catches the taint mistakes that produce "Interface action failed because of an AddOn" — calling protected functions, reassigning Blizzard globals, touching secure frames during combat lockdown.
Measured false-positive rate, checked by running both validators across Blizzard's own shipped code:
XML validator: 0 of 1,091 files report an error.
Lua linter: 48 of 2,551 files (1.9%), and those are almost entirely correct — they are Blizzard's own
Blizzard_Deprecated*shims, which exist precisely to redefine removed APIs.
Keeping it current
Re-run after a patch. wow_api_stats and wow_data_status show what you have
and when it was synced.
Command | Fetches | Notes |
| Lua API index for all three clients | ~1,700 small HTTPS requests |
| Blizzard UI source (shallow git clone, ~44 MB) | Re-run fast-forwards |
| Listfile + atlas tables | Add |
| All three |
The data comes from public upstream mirrors, so re-syncing picks up patch changes without waiting on a release here. Note that those mirrors typically lag a live patch by hours to days.
wago.tools access
Open https://wago.tools/ in a browser and let it load before running
sync-game-data or sync-all. The site is behind bot protection, and a
browser visit from the same connection clears the way for the atlas download
that follows. Doing this first avoids most atlas failures.
If the atlas step still reports HTTP 403, wago.tools is refusing the connection outright — it blocks many datacentre, cloud and VPN IP ranges. Run it from a normal desktop connection, with any VPN off.
This never blocks the rest of the sync. The file index in the same script comes
from GitHub and works regardless, and only wow_atlas_search depends on the
atlas step — the other 18 tools are unaffected.
Layout
src/
config.ts flavors, interface versions, install detection
wowapi/ API index loading, search, rendering
uisource/ Blizzard UI source index, template/mixin/grep search
gamedata/ listfile and atlas lookup
lua/ tokenizer, analyzer, rule tables
xml/ UI.xsd parser, XML validator
toc/ .toc parser and validator
scaffold/ addon generator
tools/ MCP tool definitions
scripts/ the three sync scripts
test/smoke.mjs 46 end-to-end checks against real data
data/ generated indexes (see .gitignore)Known limits
Widget method inheritance is not modelled.
Frame:SetPointis found, but the server does not know thatButtoninherits it fromFrame. Searching the bare method name works.Classic progression flavors share one index. Blizzard publishes generated docs for three running clients; Cata/Wrath/TBC map onto the Classic index, so answers for those are approximate.
No BLP decoding. Art tools return paths, FileDataIDs and atlas coordinates — not rendered images. Extracting actual textures needs a CASC tool such as wow.export against your own installation.
The linter's scope model is approximate. It is a lexer with a scope stack, not a full Lua parser. It errs toward silence on ambiguous code.
Troubleshooting
Server doesn't appear in Claude Desktop. Fully quit from the system tray, not just the window. Check the JSON is valid and backslashes are doubled.
"Cannot find module ... dist/index.js". You skipped npm run build, or the
path in your config is wrong. It must be absolute.
Art or icon lookups return nothing. Run npm run sync-game-data, then check
wow_data_status.
sync-ui-source fails. You need git on your PATH.
"Filename too long" / "Clone succeeded, but checkout failed" (Windows). Some
Blizzard filenames are 108 characters on their own, so a deep clone path can
exceed Windows' 260-character limit. The sync scripts pass core.longpaths=true
to git to handle this. If you still hit it, clone somewhere shorter — keep the
path under about 150 characters (C:\dev\hated-wow-mcp is plenty of room) — or
enable long paths system-wide in Windows.
Contributing
Issues and pull requests welcome at github.com/RdyGaming/hated-wow-mcp.
License
MIT — see LICENSE.
Not affiliated with or endorsed by Blizzard Entertainment. World of Warcraft is a trademark of Blizzard Entertainment, Inc. All game data is fetched at runtime from public community mirrors and is not redistributed by this project.
Maintenance
Resources
Unclaimed servers have limited discoverability.
Looking for Admin?
If you are the server author, to access and configure the admin panel.
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