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Look up game files and FileDataIDs

wow_file_search

Resolve WoW asset file names or FileDataIDs to the exact texture path needed for SetTexture, SetNormalTexture, and SetModel.

Instructions

Find game art and asset files by name, and get the FileDataID and texture path an addon needs to reference them. Covers every interface texture and icon (and models and maps when the full index is synced). A numeric query is treated as a FileDataID and resolved back to its path. Use this whenever writing SetTexture, SetNormalTexture or SetModel.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
extNoRestrict by extension, e.g. blp or m2.
limitNo
queryYesFile name fragment, or a numeric FileDataID to resolve.
underNoRestrict to a path prefix, e.g. interface/icons/ or interface/buttons/.
includeNonInterfaceNoSearch beyond interface/** — models, maps, sounds. Requires the full index.
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must carry the burden. It adds useful behavior like numeric queries resolving to paths and the dependency on index syncing, but it does not explicitly state that the operation is read-only, nor does it disclose performance, error behavior, or output format.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is three sentences, front-loaded with the core purpose, and every sentence adds distinct value (function, coverage, usage). No filler or redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

It covers core purpose, usage, and some behavioral nuances, but with 5 parameters and no output schema, it leaves gaps: no mention of what a response looks like, what happens on not found, or how to check index sync status (e.g., wow_data_status). It is adequate but not fully comprehensive.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 80%, and the description adds meaningful semantics beyond the schema—explaining that numeric queries are treated as FileDataIDs and that model/map coverage depends on the full index. This enriches the meaning of query and includeNonInterface beyond the raw property definitions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool finds game art and asset files by name and returns FileDataID and texture path. It also explicitly ties usage to SetTexture, SetNormalTexture, or SetModel, distinguishing it from sibling search tools like wow_icon_search or wow_atlas_search.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It provides a clear directive: 'Use this whenever writing SetTexture, SetNormalTexture or SetModel.' This gives explicit context for when to use, though it does not mention when not to use or point to alternatives, so it lacks full exclusionary guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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