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set_texture

Apply downloaded Polyhaven textures to objects in Blender for realistic material application in 3D scenes.

Instructions

Apply a previously downloaded Polyhaven texture to an object.

Parameters:
- object_name: Name of the object to apply the texture to
- texture_id: ID of the Polyhaven texture to apply (must be downloaded first)

Returns a message indicating success or failure.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
object_nameYes
texture_idYes

Implementation Reference

  • The handler function for the 'set_texture' MCP tool. It connects to Blender via socket, sends a 'set_texture' command with object_name and texture_id parameters, processes the response, and returns a detailed status message including material information and node details.
    @mcp.tool()
    def set_texture(
        ctx: Context,
        object_name: str,
        texture_id: str
    ) -> str:
        """
        Apply a previously downloaded Polyhaven texture to an object.
        
        Parameters:
        - object_name: Name of the object to apply the texture to
        - texture_id: ID of the Polyhaven texture to apply (must be downloaded first)
        
        Returns a message indicating success or failure.
        """
        try:
            # Get the global connection
            blender = get_blender_connection()
            result = blender.send_command("set_texture", {
                "object_name": object_name,
                "texture_id": texture_id
            })
            
            if "error" in result:
                return f"Error: {result['error']}"
            
            if result.get("success"):
                material_name = result.get("material", "")
                maps = ", ".join(result.get("maps", []))
                
                # Add detailed material info
                material_info = result.get("material_info", {})
                node_count = material_info.get("node_count", 0)
                has_nodes = material_info.get("has_nodes", False)
                texture_nodes = material_info.get("texture_nodes", [])
                
                output = f"Successfully applied texture '{texture_id}' to {object_name}.\n"
                output += f"Using material '{material_name}' with maps: {maps}.\n\n"
                output += f"Material has nodes: {has_nodes}\n"
                output += f"Total node count: {node_count}\n\n"
                
                if texture_nodes:
                    output += "Texture nodes:\n"
                    for node in texture_nodes:
                        output += f"- {node['name']} using image: {node['image']}\n"
                        if node['connections']:
                            output += "  Connections:\n"
                            for conn in node['connections']:
                                output += f"    {conn}\n"
                else:
                    output += "No texture nodes found in the material.\n"
                
                return output
            else:
                return f"Failed to apply texture: {result.get('message', 'Unknown error')}"
        except Exception as e:
            logger.error(f"Error applying texture: {str(e)}")
            return f"Error applying texture: {str(e)}"

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed1 schema field changedv1.0.0
    • addedInput schema / title
      Added value: +"set_textureArguments"
  2. First observed

TDQS

A3.7/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so description must fully disclose behavior. It only states success/failure message, but does not mention error cases (e.g., missing object, invalid texture_id) or side effects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Short and direct, with two sentences and a structured parameter list. No unnecessary information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the simplicity of the tool (2 params, no output schema), the description covers the core functionality and parameter semantics. However, lacks error handling details and prerequisites beyond downloading.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so description must compensate. It explains texture_id as 'ID of the Polyhaven texture' and object_name as 'Name of the object', which adds basic meaning beyond the raw schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Clearly states the action: apply a Polyhaven texture to an object, specifying it must be downloaded first. Distinguishes from sibling tools like download_polyhaven_asset and search_polyhaven_assets.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly states prerequisite (texture must be downloaded first), which guides when to use. No explicit when-not-to-use or alternatives, but context is clear.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.