This server provides AI assistants with comprehensive, structured Pokemon battle data from Pokemon Showdown for competitive analysis and team building.
Core Data Lookup:
Pokemon details - Base stats, types, abilities, weight, and competitive tier
Move information - Power, accuracy, type, category, priority, and effects
Ability descriptions - Full explanations of ability mechanics
Item effects - Held item battle effects
Battle Mechanics:
Type effectiveness calculator - Damage multipliers for type matchups (e.g., Electric vs Water/Flying = 4x)
Priority move search - Find moves that act before normal speed order
Strategic Tools:
Pokemon by ability - Discover all Pokemon with a specific ability
Dangerous abilities list - Battle-critical abilities categorized by impact (immunity, defense, reflect, offense, priority, contact)
Use Cases:
Team building and type coverage analysis
Matchup calculations and speed tier optimization
Battle strategy and replay analysis
Learning competitive mechanics
Key Features:
Works completely offline with local data (1,500+ Pokemon, 950+ moves, 300+ abilities, 580+ items)
No API keys or rate limits
Zero hallucination - authoritative Pokemon Showdown data
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Pokemon Showdown MCP Serverwhat are Garchomp's stats and abilities?"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
mcpkmn-showdown
An MCP server that gives AI assistants complete knowledge of competitive Pokemon.
Give Claude (or any MCP-compatible LLM) instant access to Pokemon stats, moves, abilities, items, and type matchups—no API keys, no rate limits, works offline.

Why This Exists
Without this MCP server, getting accurate Pokemon battle data into an LLM is painful:
Hallucination city — LLMs frequently make up stats, forget abilities, or miscalculate type matchups
No structured data — You're stuck copy-pasting from Bulbapedia or Serebii
Can't build agents — No programmatic way for an AI to query battle mechanics
With mcpkmn-showdown:
Zero hallucination — Data comes directly from Pokemon Showdown, the competitive standard
Structured responses — Tools return formatted data ready for reasoning
Agent-ready — Build bots that analyze replays, suggest teams, or play battles
Quickstart (5 minutes)
1. Install
pip install mcpkmn-showdown2. Configure Claude Desktop
Add to your config file:
OS | Path |
macOS |
|
Windows |
|
{
"mcpServers": {
"pokemon": {
"command": "mcpkmn-showdown"
}
}
}3. Restart Claude Desktop
4. Try it
Ask Claude: "What's the best ability for Garchomp and why?"
What You Can Do
Here are concrete workflows this MCP enables:
Workflow | Example Prompt |
Team Analysis | "Analyze this team's type coverage and suggest improvements" |
Matchup Calc | "Is Choice Scarf Garchomp fast enough to outspeed Dragapult?" |
Set Building | "Build a Trick Room sweeper that can handle Fairy types" |
Replay Analysis | "What went wrong in this battle? [paste replay log]" |
Learning | "Explain how Intimidate affects damage calculations" |
API Reference
Tools Overview
Tool | Purpose | Key Input |
| Pokemon stats, types, abilities |
|
| Move power, accuracy, effects |
|
| What an ability does in battle |
|
| Held item effects |
|
| Damage multiplier calculation |
|
| Find priority moves |
|
| Pokemon with a specific ability |
|
| Battle-critical abilities by category |
|
| Top Pokemon by usage in a format |
|
| Competitive sets (moves, items, EVs) |
|
| What checks/counters a Pokemon |
|
| Best teammates by co-occurrence |
|
| Filter Pokemon by base stats |
|
| Find moves by strategic category |
|
| Format rules and meta characteristics |
|
get_pokemon
Look up complete Pokemon data.
Schema:
{
"name": "string" // Pokemon name (e.g., "garchomp", "Mega Charizard X")
}Example:
Input: {"name": "garchomp"}
Output:
Garchomp
Types: Ground/Dragon
Stats: HP 108 | Atk 130 | Def 95 | SpA 80 | SpD 85 | Spe 102
Abilities: Sand Veil / Rough Skin (Hidden)
Weight: 95 kg
Tier: OUget_move
Look up move details including effects and priority.
Schema:
{
"name": "string" // Move name (e.g., "earthquake", "swords-dance")
}Example:
Input: {"name": "earthquake"}
Output:
Earthquake
Type: Ground | Category: Physical
Power: 100 | Accuracy: 100%
PP: 10 | Priority: 0
Effect: Hits all adjacent Pokemon. Double damage on Dig.get_ability
Look up what an ability does in battle.
Schema:
{
"name": "string" // Ability name (e.g., "levitate", "protean")
}Example:
Input: {"name": "protean"}
Output:
Protean: This Pokemon's type changes to match the type of the move
it is about to use. This effect comes after all effects that change
a move's type.get_item
Look up held item battle effects.
Schema:
{
"name": "string" // Item name (e.g., "choice-scarf", "leftovers")
}Example:
Input: {"name": "choice-scarf"}
Output:
Choice Scarf: Holder's Speed is 1.5x, but it can only use the first
move it selects.get_type_effectiveness
Calculate type matchup multipliers.
Schema:
{
"attack_type": "string", // Attacking type (e.g., "electric")
"defend_types": ["string"] // Defending types (e.g., ["water", "flying"])
}Example:
Input: {"attack_type": "electric", "defend_types": ["water", "flying"]}
Output: 4x - Super effective!search_priority_moves
Find moves that act before normal speed order.
Schema:
{
"min_priority": 1 // Minimum priority level (default: 1)
}Example:
Input: {"min_priority": 1}
Output:
+1 Priority: Aqua Jet, Bullet Punch, Ice Shard, Mach Punch,
Quick Attack, Shadow Sneak, Sucker Punch...
+2 Priority: Extreme Speed, Feint...
+3 Priority: Fake Out...search_pokemon_by_ability
Find all Pokemon with a specific ability.
Schema:
{
"ability": "string" // Ability name (e.g., "intimidate")
}Example:
Input: {"ability": "levitate"}
Output: Azelf, Bronzong, Cresselia, Eelektross, Flygon, Gengar,
Hydreigon, Latias, Latios, Mismagius, Rotom, Uxie, Vikavolt...list_dangerous_abilities
List abilities that significantly impact battle outcomes.
Schema:
{
"category": "string" // One of: immunity, defense, reflect, offense,
// priority, contact, or "all"
}Categories:
immunity— Levitate, Flash Fire, Volt Absorb, Water Absorb, etc.defense— Multiscale, Fur Coat, Fluffy, Marvel Scale, etc.reflect— Magic Bounceoffense— Huge Power, Pure Power, Gorilla Tactics, etc.priority— Prankster, Gale Wingscontact— Rough Skin, Iron Barbs, Flame Body, Static, etc.
get_smogon_usage
Get the most-used Pokemon in a competitive format from Smogon stats.
Schema:
{
"format": "string", // Format ID (e.g., "gen9ou", "gen9vgc2025")
"top_n": 20 // Number of results (default: 20)
}Example:
Input: {"format": "gen9ou", "top_n": 5}
Output:
1. Great Tusk (usage count: 619,002) — Top moves: Rapid Spin, Headlong Rush, Ice Spinner
2. Darkrai (usage count: 500,000) — Top moves: Dark Void, Dark Pulse
...get_smogon_sets
Get competitive sets for a specific Pokemon: moves, items, abilities, EV spreads, Tera types, and teammates.
Schema:
{
"pokemon": "string", // Pokemon name (e.g., "Great Tusk")
"format": "string" // Format ID (e.g., "gen9ou")
}get_pokemon_counters
Get what checks and counters a Pokemon in competitive play, with KO and switch-out rates.
Schema:
{
"pokemon": "string", // Pokemon name
"format": "string" // Format ID
}get_pokemon_teammates
Get the best teammates for a Pokemon based on co-occurrence in competitive teams.
Schema:
{
"pokemon": "string", // Pokemon name
"format": "string" // Format ID
}search_pokemon_by_stat
Find Pokemon filtered by base stat ranges. Useful for building teams around specific stat requirements (e.g., slow Pokemon for Trick Room, fast sweepers, bulky walls).
Schema:
{
"stat": "string", // Stat: "hp", "atk", "def", "spa", "spd", "spe"
"min_value": 0, // Minimum value (default: 0)
"max_value": 999, // Maximum value (default: 999)
"types": ["string"], // Optional type filter
"tier": "string" // Optional tier filter (e.g., "OU")
}Example:
Input: {"stat": "spe", "max_value": 30, "types": ["Steel"]}
Output: Ferrothorn (Grass/Steel, Spe: 20), Stakataka (Rock/Steel, Spe: 13), ...search_moves_by_effect
Find moves by strategic category for team building.
Schema:
{
"effect": "string", // Category (see below)
"move_type": "string" // Optional type filter
}Categories: spread, priority, recovery, setup, hazard, hazard_removal, weather, terrain, screen, pivot, speed_control, redirection, protect
get_format_info
Get rules, clauses, bans, and meta characteristics for a competitive format.
Schema:
{
"format": "string" // Format name (e.g., "gen9ou", "gen9vgc2025")
}Supported formats: gen9ou, gen9uu, gen9ubers, gen9vgc2025, gen9doublesou, gen9randombattle
Architecture
┌─────────────────┐ ┌─────────────────────┐ ┌──────────────────┐
│ │ │ │ │ │
│ Claude/LLM │────▶│ mcpkmn-showdown │────▶│ Local JSON │
│ │ MCP │ (MCP Server) │ │ Cache │
│ │◀────│ │◀────│ │
└─────────────────┘ └─────────────────────┘ └──────────────────┘
│
│ (manual update)
▼
┌──────────────────┐
│ Pokemon │
│ Showdown │
│ Data Files │
└──────────────────┘Why MCP?
LLMs hallucinate Pokemon data — wrong stats, forgotten abilities, botched type calculations. MCP tools let the model query authoritative data instead of guessing from training.
Why local JSON instead of connecting to Pokemon Showdown?
Pokemon Showdown doesn't have a REST API. Their data is served as minified JavaScript for their web client. Connecting live would mean parsing JS on every query, network latency, rate limiting concerns, and breaking if they change formats.
Approach | Tradeoff |
Local JSON | Instant, offline, reliable — but data can go stale |
Live connection | Always fresh — but slow, fragile, requires internet |
For reference data (stats, moves, abilities), local is the right call. The data only changes with new games/DLC. Smogon usage stats are fetched live on first request and cached for 30 days (stats update monthly).
Data sources:
Pokemon Showdown —
pokedex.json,moves_showdown.json,abilities_full.json,items.json,typechart.jsonSmogon Stats — Usage statistics, movesets, teammates, counters (fetched on demand, cached locally)
To refresh the static data: python -m mcpkmn_showdown.data_fetcher
Safety & Limits
Concern | How It's Handled |
Rate limits | None — all data is local, no external API calls |
Data freshness | Ships with latest Showdown data; manually updateable |
Input validation | Names normalized and validated before lookup |
Error handling | Returns helpful "not found" messages, never crashes |
Credential handling | No credentials needed, no auth, no API keys |
Roadmap
Planned features:
Live battle integration (connect to a running Showdown battle)
Team import/export (paste Showdown format, get structured data)
Damage calculator integration
Format-specific tier lists and banlists(get_format_info)Usage statistics from Smogon(get_smogon_usage,get_smogon_sets)
Help wanted — good first issues:
Add
search_pokemon_by_typetoolImprove form normalization (regional forms, Gigantamax, etc.)
Add more test coverage
Support more formats in
get_format_info
See CONTRIBUTING.md for how to get started.
Contributing
See CONTRIBUTING.md for full guidelines. Quick start:
git clone https://github.com/drewsungg/mcpkmn-showdown.git
cd mcpkmn-showdown
pip install -e ".[dev]"
pytest # Run tests
npx @modelcontextprotocol/inspector mcpkmn-showdown # Interactive testing
I Want Your Feedback!
If you try this out, please let me know:
Is the tool naming/schema intuitive for an agent? Would different boundaries help?
What's missing for your use case? Teambuilding? Laddering? Replay analysis? Eval harness?
Any security/abuse concerns? Anything that could be misused?
Does it behave well under load? Concurrent requests? Long sessions?
Open an issue or reach out: @drewsungg
Related Projects
pokemon-llm-battle-bot — LLM-powered Pokemon battle bot using this MCP
Pokemon Showdown — The competitive battle simulator
Model Context Protocol — The MCP specification
License
MIT License — see LICENSE for details.
Author
Andrew Sung