Enables two people to play turn-based tic-tac-toe together inside their AI chat clients, with a shared interactive board, lobby, invitations, and rematches.
Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
Enables coordination and communication between multiple Claude Code sessions across machines via a chat server, providing tools for sending messages, waiting for responses, and managing session status.
Enables playing the board game Codenames cooperatively with an AI spymaster (Claude) through MCP tools. Players guess words on a live board while Claude gives clues.