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edit_skill

Create, modify, or remove skills representing character attributes. Update name, icon, color, or experience points.

Instructions

Create a new skill or edit an existing skill (name, icon, color, experience). Can also delete skills. Skills represent character attributes that can be leveled up.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
idNoSkill ID (required for editing/deleting existing skills)
contentNoSkill name (required when creating new skill)
descNoSkill description
iconNoIcon (can use emoji like 💻)
colorNoSkill color in hex format (e.g., "#FF6B6B")
expNoExperience points for this skill
deleteNoDelete flag (only valid when id is provided, default: false)
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations exist, so description carries full burden. It discloses operations (create/edit/delete) and notes skills are level-able attributes, but lacks details on side effects, permissions, or irreversible actions.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, no unnecessary words. First sentence front-loads the primary actions, second adds context about skills. Efficient and scannable.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Covers all operations (CRUD) and explains what skills represent. Lacks return value info, but with complete schema and no output schema, the description is mostly sufficient for agent understanding.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so description adds minimal new meaning. It reiterates editable fields (name, icon, color, experience) and mentions delete flag, but does not enhance understanding beyond schema descriptions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states the tool creates, edits, and deletes skills, with specific editable fields (name, icon, color, experience). This distinguishes it from sibling tools like list_skills (reading) and delete_achievement (different entity).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description indicates when to use (for skill CRUD) but does not explicitly exclude alternatives or provide when-not guidance. However, context from sibling tools makes usage clear.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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