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    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables AI agents to create and edit pixel-art projects — sprites, props, palettes, eight-direction animation, and tile-based environments — through a stdio MCP server with discovery, help, and call tools. Agents can build from silhouette to detail, inspect native-scale renders, silhouettes, value maps, and GIF playback, then save every change as versionable source.
      MIT
    • A
      license
      B
      quality
      B
      maintenance
      Enables AI agents to generate and edit pixel art by driving LibreSprite headlessly through MCP tool calls, supporting operations like creating sprites, resizing canvases, and exporting PNGs.
      7
      BSD Zero Clause
    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables AI coding agents to create, draw, and refine Aseprite documents through deterministic canvas, layer, frame, tag, and palette tools, with pixel analyzers, style validation, and preview/diff visual feedback. It also supports spritesheet and animated GIF export, producing multi-layer game-ready assets.
      1
      MIT
    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables AI agents to create, inspect, edit, and export pixel art, sprites, animations, and spritesheets using headless Aseprite, and to convert arbitrary images into indexed pixel art.
      MIT
    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables AI agents to create layered pixel-art sprites and animations, inspect pixels, and export images, spritesheets, GIFs, APNGs, and TrueType pixel fonts. Documents and edits stay local, accessible over stdio MCP or callable directly from a shell.
      22
      MIT
    • A
      license
      B
      quality
      B
      maintenance
      Enables an AI agent to create and edit pixel art directly in Aseprite — building sprites, layers, frames, animation tags and palettes, painting pixels and primitives, inspecting the rendered result, and exporting GIFs or sprite sheets. All work lands on real .aseprite files that can be opened and edited by hand.
      43
      504 npm
      1
      MIT