game_script
Attach, detach, or retrieve GDScript source for Godot nodes, enabling script management during AI-driven scene editing and debugging.
Instructions
Attach, detach, or get source of node scripts
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"nodePath": "<nodePath>",
"action": "<action>"
},
"name": "game_script"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | Action: attach, detach, get_source | |
| source | No | GDScript source code (for attach) | |
| nodePath | Yes | Path to the node | |
| className | No | Class the script extends |