Chorono
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TDQS
Scored across 65 tools
Many tools overlap: add_layer/create_object/add_spline/add_path all create visual objects; update_layer/patch_object/edit_entity all mutate layers or entities; add_keyframes/set_keyframes/update_track/add_modifier overlap animation editing. list_layers/describe_layer/get_scene_json/get_scene and evaluate_at_time/evaluate_frame are also easy to confuse despite some descriptive boundaries.
Most names are snake_case verb_noun, but verb families are inconsistent (add vs create vs set; update vs patch vs edit; get vs describe vs list). Abbreviations like add_sm_state and set_initial_state, plus get_scene vs get_scene_json, reduce predictability across 65 tools.
65 tools far exceed a well-scoped MCP surface and include many redundant or low-level alternatives to run_script/batch_actions. This is an extreme count for the apparent purpose, with overlapping clusters rather than distinct earned tools.
The surface covers scene/layer/timeline editing, animation, modifiers, particles, runtime behavior, state machines, export, persistence, assets, validation and undo. Minor lifecycle gaps remain, such as deleting saved projects/assets and full audio/video export, but core workflows are well covered.